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Doraemon (1979 – 2005)

1979 • 27 seasons • TV-PG
On September 22, 2026
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All seasons

DoraemonSeason 1

236 episodes · Apr 2, 1979

1. Dream Town, Nobita Land
Apr 2, 1979 · 7m · 10.0

Boredom settles upon Nobita as the story begins. A suggestion from Suneo to play dodgeball offers a welcome distraction, but their usual playing field has been transformed into a storage area for materials. Doraemon produces a camera capab

2. Transformation Biscuits
Apr 3, 1979 · 7m · 10.0

Nobita’s mother tasked him with purchasing sweets for their guest. Ascending the stairs, he discovered a box of Transformation Biscuits. He selected a cat-shaped biscuit and ate it before presenting the box to the visitor, who consumed four

3. Memory Bread for Testing
Apr 4, 1979 · 7m · 8.0

The story opens with Nobita encountering Doraemon, urgently requesting assistance with his impending exams. Doraemon offers him Memory Bread, which Nobita consumes, instantly absorbing the material. Content, he relaxes and indulges in desse

4. N & S Emblems
Apr 5, 1979 · 7m · 10.0

The story opens with Gian experimenting with two magnets. Nobita, observing this, declares he should have learned about magnetic properties in kindergarten. This statement provokes an immediate and intense anger in Gian, who then gives chas

5. Wrestling Killer
Apr 6, 1979 · 7m

The story opens with Nobita and Gian in a hurried race against time to reach school, their paths colliding in a flurry of near-misses. A furious Gian then shoves Nobita to the ground, ensuring his tardiness. Doraemon attempts to assist Nobi

6. Nobita's Bride
Apr 7, 1979 · 7m

The story opens with Nobita and Doraemon celebrating Nobita’s birthday. Their festivities then take them to the future, where they embark on a quest to locate Nobita’s bride, who is revealed to be Shizuka. A comical near-altercation ensues

7. Doraemon's Prediction
Apr 9, 1979 · 7m

Nobita arrives home eager to visit Shizuka, but Doraemon intercepts him. The robotic cat produces a book and warns Nobita that venturing outside would result in a hospital visit, predicting he'd be struck by a truck. Persuaded by Shizuka, D

8. Dinosaur Hunting
Apr 10, 1979 · 7m

Doraemon and Nobita’s initial journey through time began with a simple drawer. It proved to be a portal, transporting them ten billion years into the past. Their adventure started with a miniature dinosaur, but when Doraemon subsequently mi

9. Spy War About Top Secret
Apr 11, 1979 · 7m

The story begins with Nobita inadvertently shattering his teacher’s vase while tidying the classroom alongside Suneo. Suneo, seeing an opportunity, proposed a deal: he would conceal Nobita's misdeed, provided Nobita agreed to his every comm

10. Lucky Gun
Apr 12, 1979 · 7m

A string of misfortune plagued Nobita, prompting Doraemon to offer him a peculiar device. It fired crimson projectiles – though, in truth, these were bursts of light intended to bring good fortune, while the ebony rounds were meant to ward

11. No Title
Apr 14, 1979 · 7m
12. Build Up Subway
Apr 14, 1979 · 7m

For his father’s birthday, Nobita and Doraemon embark on an ambitious project: constructing a subway. Employing a remarkable digging machine, they labor to create a subterranean passage, hoping to alleviate the burden of the overcrowded pub

13. One Time Exam at Least in the Life
Apr 16, 1979 · 7m

Nobita received from Doraemon a remarkable computer pencil, capable of writing any answer to any school assignment. Unfortunately, Gian pilfered the device and employed it during an examination, achieving a perfect score. However, his mothe

14. Game of Exchanging Mom
Apr 17, 1979 · 7m

Nobita, Shizuka, and Suneo were all weary of their mothers. Seeing their discontent, Doraemon devised a solution: a temporary exchange of parental figures. The children soon discovered that their mothers were, in fact, quite agreeable.

15. Air Combat
Apr 18, 1979 · 7m

Doraemon produced a set of miniature aircraft for the group, each engineered to shrink the pilot to a size suitable for flight within. Gian acquired the sole jet, and in a display of impulsive dominance, proceeded to disable the others. Aft

16. Door Out of Nothing
Apr 19, 1979 · 7m

Yearning for autonomy, Nobita asks Doraemon for a way to establish his own space. The robotic cat provides him with a door; when set against a wall, it conjures a self-contained room, a place for independent living. Yet, upon experiencing t

17. Run, Machine-Horse!
Apr 20, 1979 · 7m

Nobita, prone to tears, has declared his intention to participate in a stilt race the following day. However, lacking any experience with stilts, he seeks assistance from Doraemon. The robotic cat travels to the 22nd century and retrieves a

18. Yes, I Do
Apr 21, 1979 · 7m

A new student had made it clear she would not acknowledge Nobita's existence. Seeing his distress, Doraemon produced a cupid's bow, its arrows imbued with the power to inspire love. Anyone struck by an arrow would fall hopelessly in affecti

19. Traffic Tools Combination
Apr 23, 1979 · 7m

Nobita dreamed of battling monsters, envisioning himself wielding Doraemon’s gadgets – devices that granted him the powers of flight, armored strength, and underwater exploration. Yet, his heroic aspirations were consistently thwarted by th

20. Pretty Mai
Apr 24, 1979 · 7m

Doraemon develops an ardent affection for a toy cat. His owner grants him the feline after Doraemon rescues it from a dog, and the robot cat then employs technology from the 22nd century to imbue it with lifelike qualities. However, he soon

21. Toy Troop
Apr 25, 1979 · 7m

A simmering resentment brewed within Gian. While Doraemon was occupied with a puzzle, Gian plotted revenge on Nobita. He deployed five toy soldiers, each programmed to attack anyone exhibiting even a hint of displeasure towards Nobita – a s

22. The Fish Flag Float
Apr 26, 1979 · 7m

Tzo, a boy of humble means and no father to guide him, could not afford the precious fish flags. Recognizing his plight, Doraemon activated a cloud machine. From it sprang forth several fish flags, which swiftly matured into fully grown cre

23. Old Tool Competition
Apr 27, 1979 · 7m

Consumed by envy for Suneo's impressive collection of antiques, Nobita impulsively commandeers Doraemon’s time-traveling cell phone. He intends to exchange contemporary items with relics housed in a 22nd-century antique shop, but his clumsy

24. Making Craft is Fun
Apr 28, 1979 · 7m

Doraemon presented Nobita with a remarkable gift: a book fashioned from thick paper, so large it seemed to fill the room. Within its pages resided creations of astonishing practicality – a genuine flying saucer, for instance, and a dinosaur

25. Glove Breaking in Beast of Prey
Apr 30, 1979 · 7m

A simmering resentment for Nobita fueled Gian’s desire for a physical confrontation. Sensing this, Doraemon produced a specialized glove. Upon wearing it, Gian underwent a curious transformation, his aggressive tendencies replaced by an une

26. Ancestors, Come On
May 1, 1979 · 7m

Suneo, ever eager to impress, regaled everyone with tales of his samurai lineage. This prompted Doraemon and Nobita to journey back through time, seeking a glimpse of Nobita's own ancestor, a hunter of a bygone era. Their visit, however, co

27. Girl Like a White Lily
May 2, 1979 · 7m

It was astonishing to discover that the lovely young woman who had offered Nobita’s father chocolate during his childhood hunger pangs was, in fact, Nobita himself.

28. Say One Thing but Mean Others
May 3, 1979 · 7m

From his satchel, Doraemon retrieves a flute of peculiar enchantment. Its melody, once played, compels the listener to act against their own intentions. In a moment of opportunity, Nobita directs the flute's power toward a thief.

29. Time Camera
May 4, 1979 · 7m

Nobita’s father, Mr. Nobi, had misplaced his wallet. To recover it, Nobita and Doraemon employed a camera capable of capturing images of the past, using its peculiar ability to trace the wallet's journey.

30. Proposal War
May 5, 1979 · 7m

The story opens with Nobita’s mother meticulously preparing a celebratory meal for the twelfth anniversary of her and Nobita's father's wedding. During dinner, a disagreement arises between the parents regarding the sequence of their propos

31. Machine Arranging Things
May 7, 1979 · 7m

With a device capable of securing any desired reservation, Doraemon facilitates Nobita and his father's attendance at a new film, ensuring no one else can claim those seats. However, Nobita’s well-intentioned use of the gadget inadvertently

32. Tanuki Machine Changing the Body
May 8, 1979 · 7m

Suneo’s cruel remark about Nobita resembling a cartoon raccoon stung deeply. In response, Doraemon produced a pair of glasses for Nobita. These glasses had the peculiar effect of allowing Suneo to perceive whatever illusions Nobita wished h

33. Why Do You Care about Whose Stuff is Whose
May 9, 1979 · 7m

Shizuka had agreed to study with Nobita, but when Gian extended an invitation, she accepted it instead. A tearful Nobita lamented his misfortune to Doraemon, who then presented him with a pad capable of making anything written upon it a rea

34. Kissing Ass Lipstick
May 10, 1979 · 7m

Nobita's unwavering honesty often ruffled his parents' feathers. To remedy this, Doraemon presented him with a lipstick that imbued the wearer with an irresistible charm. However, his mother later discovered a discarded lipstick of a differ

35. Missing Grandmom (Part 1)
May 11, 1979 · 7m

A melancholy settled over Nobita as he sifted through the faded photographs, a sharp ache of loss for his grandmother, whose affectionate attention he deeply missed. Doraemon, sensing his distress, activated the time machine, transporting

36. Missing Grandmom (Part 2)
May 12, 1979 · 7m

Meeting his grandmother brought Nobita a surprising revelation: he’d been a rather spoiled child. This realization stirred up familiar feelings of guilt in both him and his mother. Yet, as always, his grandmother offered a shield of protect

37. The Beeper to Go to the Future
May 14, 1979 · 7m

Nobita, despite repeated warnings, tinkered with Doraemon’s device, inadvertently summoning a UFO from a great distance. The extraterrestrial visitor, offended at being summoned for no justifiable purpose, was calmed with a few beers. Howev

38. My Teacher
May 15, 1979 · 7m

Concerned by his son's failing grades, Nobita’s parents arrange for a tutor. Determined to circumvent traditional study, Nobita resolves to consult his future self for answers to his schoolwork. However, the future Nobita he encounters is r

39. Nobita in the Mirror
May 16, 1979 · 7m

Nobita yearned for a multitude of toys, yet his pockets remained stubbornly empty. With Doraemon’s magical mirror, he’d hold a desired object before it, and a perfect duplicate would appear. Thus, he began to acquire toys through borrowed c

40. Dimensional Copy
May 17, 1979 · 7m

Unable to venture outdoors, Nobita finds himself the subject of Doraemon's ingenious invention: a sheet of magic paper capable of producing lifelike paper replicas of anything, even himself (as seen in episode 24). However, their outing is

41. Take Submarine into the Sea
May 18, 1979 · 7m

With a flick of his futuristic gadget, Doraemon conjured a small submarine. It embarked on a series of buoyant journeys, navigating through a variety of liquids – a toilet bowl, among them – before finally heading towards the open sea.

42. Friendship Capsule
May 19, 1979 · 7m

Suneo attempted to entice Doraemon away from Nobita, but the robotic cat refused to budge. As a consolation prize, Suneo offered him a capsule, one that guaranteed instant friendship with the recipient. The shrewd Suneo quickly employed it,

43. Gaku Cross
May 21, 1979 · 7m

Nobita's reluctance to complete his homework without prompting often led to trouble. Recognizing this, Doraemon devised a solution: a headband. This device, however, delivered a sharp discomfort whenever the word "close" was uttered, a cons

44. Apartment Tree
May 22, 1979 · 7m

Longing for independence, Nobita finds himself dreaming of a place to call his own. Recognizing his desire, Doraemon presents him with a remarkable tree – one that possesses the extraordinary ability to cultivate rooms within its roots, ext

45. Use Time Machines to Get the Inmates
May 23, 1979 · 7m

The accusation landed unfairly on Nobita: a shattered window, and he was the culprit. But a chance encounter with a time machine offered him a path to the truth. He journeyed into the past, determined to uncover the real story behind the br

46. Shooting Championship
May 24, 1979 · 7m

Doraemon produced a balm for Nobita. When applied to a finger, it granted the user the ability to emit a sharp cry of "peng," followed by a forceful blast of air capable of toppling someone. Thus equipped, the friends could engage in playfu

47. Finebox
May 25, 1979 · 7m

Gian shattered yet another football, prompting a chorus of protests from his friends about their lack of funds for a replacement. Doraemon, ever resourceful, produced a small robot designed to collect money from those who misbehaved, all in

48. Nobita's Adventure
May 26, 1979 · 7m

Nobita harbored a fervent desire for island life, envisioning himself as a modern-day Robinson Crusoe. However, his inherent helplessness and tendency towards tears necessitated the discreet intervention of his companion, Doraemon, who cons

49. Air Diamonds Manufacturing Machine
May 28, 1979 · 7m

Doraemon presented Nobita with a device capable of generating solid air constructs, objects that held their shape. Alas, Doraemon overlooked a crucial detail: these airy creations were temporary. Nobita soon discovered this when he found

50. Continuing Atomizer
May 29, 1979 · 7m

A spritz of the liquid reveals the unfolding future within an image, like a vessel charting its course. Nobita, experimenting with this peculiar substance, inadvertently wreaks havoc on a man’s carefully assembled collection of artwork.

51. Take Back the Lost Machine
May 30, 1979 · 7m

Doraemon conjured a device capable of locating any missing object. It was a marvel that even retrieved Nobita’s long-lost baby bottle, a memento that stirred in him fond memories of his gentle grandmother.

52. The Pre-requisite Antenna
May 31, 1979 · 7m

It functions as a preemptive safeguard, enabling the wearer to anticipate and respond to unforeseen circumstances with remarkable speed.

53. Sound Nugget
Jun 1, 1979 · 7m

Gian was causing Nobita further distress, so Doraemon produced a medicine. Upon taking it, Gian's words transformed into solid letters, each capable of being wielded as a weapon.

54. Star of Hope
Jun 2, 1979 · 7m

Doraemon resolved to discard a collection of his less successful inventions, among them the Star of Hope. Unbeknownst to them, Gian and Suneo unearthed the artifact, completely unaware of its peculiar flaw: the wishes it granted were invari

55. Become Thunder
Jun 4, 1979 · 7m

With a soft whir, Doraemon conjured a tiny thundercloud, its miniature storm meant to alleviate Nobita’s dread of thunder. Once the fear was banished, however, Nobita’s newfound power found a mischievous outlet, and he began using the cloud

56. XYZ Light Camera
Jun 5, 1979 · 7m

A particular camera possesses the ability to capture images of what lies beneath the surface, penetrating even clothing. Unaware of this peculiar quality, Shizuka asks Nobita to take her photograph, resulting in a depiction of her partially

57. House Robot
Jun 6, 1979 · 7m

Determined to outwit the school bully, Gian, Nobita resorts to pilfering gadgets from Doraemon’s futuristic trove. However, Gian possesses devices of his own, pilfered from the future, and ultimately turns the tables on his tormentor.

58. The Love of Machines
Jun 7, 1979 · 7m

Nobita’s romantic prospects were bleak, so Doraemon devised a solution: a device to transform him into a girl, hoping to win affection. However, the powerful machine developed an unexpected jealousy towards Shizuka, and a fierce resentment

59. Take Out the Cloud to Play
Jun 8, 1979 · 7m

As Nobita diligently pursued a tan, a cloud drifted across the sun, abruptly dimming the light. Doraemon, ever resourceful, produced a device capable of manipulating clouds. Eager for mischief, Nobita employed the machine to playfully frigh

60. The Sellotape of Fact
Jun 9, 1979 · 7m

Suneo’s constant attempts at flattery grated on Nobita’s nerves. Sensing the boy’s discomfort, Doraemon produced a small square of adhesive tape. When applied to Suneo’s back, the tape revealed a stark depiction of his unpleasant nature, vi

61. Fake Universe Man
Jun 11, 1979 · 7m

Gian and Suneo devised a prank on Nobita, constructing a convincing replica of a UFO. Their scheme backfired when Doraemon, in an attempt to rectify the situation, produced a genuine extraterrestrial craft and a miniature alien pilot. The d

62. My Birthday
Jun 12, 1979 · 7m

A disappointment to his parents, Nobita carries himself with a rebellious air. Consumed by a sudden conviction that he is not their biological son, he enlists Doraemon's help in journeying back a decade to uncover the truth of his origins.

63. Go to School by Bow and Arrow
Jun 13, 1979 · 7m

A unique arrow, loosed from a bow, offers passage to its destination. By grasping the string attached, one can be transported to the target's location, even if it lies across the entire city. Enraged, Gian and Suneo relocate Nobita’s intend

64. With Mirror Ads
Jun 14, 1979 · 7m

Nobita observed that anything placed before a telescope mirror reflected on every gleaming surface nearby. He envisioned a lucrative business opportunity in advertising. However, the resulting images proved startling to those who viewed the

65. The Snail Room is Very Relaxing
Jun 15, 1979 · 7m

Nobita had misplaced his test paper, and his mother suspected a falsehood. Distraught by the situation, he retreated into the large snail shell Doraemon had given him. Within its protective confines, he felt utterly invulnerable.

66. Man-Making Machine
Jun 16, 1979 · 7m

Doraemon cautioned Nobita against tampering with one of his gadgets, but curiosity, as it often does, prevailed. Nobita, disregarding the warning, activated the device, unleashing a being of considerable power – a demon child imbued with pe

67. Steal Mom's Diamond
Jun 18, 1979 · 7m

Nobita’s mother recounted a tale of two men who, in her youth, had pilfered a valuable diamond from her. The thieves, however, no longer possessed the gem, rendering it unsellable for a considerable sum. Intrigued, Nobita and Doraemon journ

68. Hot Powder
Jun 19, 1979 · 7m

Unable to swim, Nobita relies on Doraemon's ingenuity. The robot cat produces a powder that grants him the extraordinary ability to navigate solid matter as if it were water – allowing passage through earth and stone alike. This peculiar gi

69. Shopping in the Future
Jun 20, 1979 · 7m

Nobita yearned for a new bicycle, a desire his parents couldn't fulfill. Then, a catalog from the year 2087 appeared, and he eagerly placed an order, receiving a multitude of items without a thought to the cost.

70. The Robot-Control-Training Machine
Jun 21, 1979 · 7m

Driven by his ambition to pilot spacecraft, Nobita finds himself the recipient of a peculiar device from Doraemon. The gadget projects an illusion – a remote-controlled saucer that convincingly simulates an alien landscape – even within the

71. Tatami
Jun 22, 1979 · 7m

Nobita and Doraemon shared a fondness for rice cakes, a shared delight that often dissolved into playful contention. When only a single rice cake remained, their friendly rivalry would flare. In response, Doraemon devised a solution: a mini

72. Cat Runs a Company
Jun 23, 1979 · 7m

As a kindness, Nobita agreed to take four cats from Shizuka, though his mother was decidedly against the idea of them sharing their home. Using ingenious bracelets, Doraemon managed to bring the feline companions under control, transforming

73. Speed Clock
Jun 25, 1979 · 7m

The prospect of school holidays filled Nobita with eager anticipation, and Doraemon, ever resourceful, presented him with a clock capable of accelerating time. Soon, Nobita found his break slipping away in a whirlwind of activity, caught in

74. Girlfriend List
Jun 26, 1979 · 7m

Nobita's life becomes complicated by a peculiar device – one that forecasts potential romantic partners. The trouble begins when he encounters these future girlfriends before they are aware of his presence. He gradually comes to the underst

75. Pocket Telescope
Jun 27, 1979 · 7m

When Gian pilfered Nobita’s yoyo, Doraemon rewarded him with a telescope. This was no ordinary instrument; by gazing through its lens, one could reach out and retrieve objects from a distance, as if the world were shrunk to fit in the palm

76. Home's Further and Further Away
Jun 28, 1979 · 7m

Nobita consumed a biscuit designed for deterring dogs – a remedy intended to ensure they wouldn’t follow. The dogs, once outside, proved unable to find their way back. Nobita resolved to remain within the confines of his home, but he ventur

77. Bribe War Plan
Jun 29, 1979 · 7m

Gian was determined to assemble a team of exceptional talent, a stark contrast to Nobita, who represented the opposite extreme. A simple inducement could sway anyone to action, and Nobita, susceptible to such influence, readily accepted Sun

78. We Can't Read in the Sahara
Jun 30, 1979 · 7m

Seeking a more conducive atmosphere for study, Nobita finds himself the beneficiary of Doraemon’s ingenious invention: a device capable of transforming the environment into any location imaginable. Their chosen setting is a desolate desert,

79. Cram Mirror
Jul 2, 1979 · 7m

The mirror promised flawless reflections and flattering affirmations, a balm for any insecurity. Yet, beneath its polished surface lurked a cruel humor. It would declare Nobita handsome even when he contorted his face into a grimace, a dece

80. Peck Rope
Jul 3, 1979 · 7m

A rope of extraordinary capability finds its way into Suneo’s possession, and he promptly employs it to pilfer possessions from his classmates. When the thefts are discovered, Nobita is unjustly accused. However, an act of kindness ultimate

81. Go Forward the Devil Road
Jul 4, 1979 · 7m

A book detailing the lives of historical figures sparks an ambition in Nobita: he sets out to perform acts of kindness. Alas, each attempt at virtue is met with unfortunate consequences. Frustrated, he shifts his focus, determined instead t

82. The Medicine of Boy Students and Girl Students
Jul 5, 1979 · 7m

Nobita’s father sighs in disapproval of his son’s penchant for boisterous games with the other boys. Doraemon, ever resourceful, produces a spray that alters the behavior of those who inhale it, transforming boys into girls and girls into b

83. The Pengpeng Leaf
Jul 6, 1979 · 7m

The dog endured brutal treatment at the hands of its abusive owner. Then, a Pengpeng leaf, placed upon its head, initiated a strange exchange: the dog found itself inhabiting the owner’s life, experiencing a day of liberation, while the hum

84. The Forgotten Iron Hammer
Jul 7, 1979 · 7m

He wandered the streets of the neighborhood, a stranger to himself, desperately seeking a trace of his identity. Doraemon, witnessing this plight, struck him with a forgotten hammer. A rush of images, fragments of a life, then flooded the

85. Happy Life
Jul 9, 1979 · 7m

Weary with ennui, Nobita pesters Doraemon until the robotic cat yields a smiling earphone. As soon as Nobita inserts it, a cascade of amusing sounds floods his ears, triggering bursts of uncontrollable laughter. Initially, this amuses him,

86. Space Mountain Tai, The Forepart
Jul 10, 1979 · 7m

Nobita’s favorite program was Space Mountain Tai, a fantastical tale of prehistoric men and spacemen. But one day, he encountered the show's star and learned a disheartening truth: it was hemorrhaging money, teetering on cancellation due to

87. Space Mountain Tai, The Postpart
Jul 11, 1979 · 7m

Following a series of close calls, Doraemon and Nobita distribute mealie pellets – a substance known to pacify even the wildest beasts – to a herd of dinosaurs. Doraemon then adjusts his time machine, setting it to a small hut door. Thus, w

88. The Soul Machine
Jul 12, 1979 · 7m

Nobita, prone to tears, was distressed after scraping his knee, disappointed by his mother's lack of concern. He longed for the days of infancy, and Doraemon, understanding his wish, transported his soul back to his baby body. There, his mo

89. Even It's in the Gaster-Water
Jul 13, 1979 · 7m

A careless moment leads Shizuka to swallow her mother’s opal, a gem valued at five hundred thousand yen. To retrieve it, Doraemon and Nobita deploy the miniature submarine from the fortieth episode, venturing inside her to locate the lost t

90. Channel of Dream
Jul 14, 1979 · 7m

Unable to sleep, Nobita receives from Doraemon a television unlike any other – one that allows him to witness the dreams of others. To his dismay, he discovers that his presence is consistently portrayed as timid and overly emotional within

91. Development and Degradation Radiation
Jul 16, 1979 · 7m

Nobita’s father adheres to old-fashioned sensibilities, prompting Nobita to employ Doraemon's ray gun. He uses it to reconstruct scenes from bygone eras or envision futures yet to come. His experiments extend to living creatures; a mouse, d

92. The Super Armor
Jul 17, 1979 · 7m

The tale of the Emperor's New Clothes speaks of garments unseen by those incapable of discerning truth. It is a story that deceives Nobita and Gian, who, similarly, attempt to feign their own possession of this phantom attire.

93. Hot Spring Travel
Jul 18, 1979 · 7m

Nobita’s mother longed for a hot spring getaway, but his father dismissed the idea as too crowded and difficult to reach. Undeterred, Doraemon deployed a series of three-dimensional projectors throughout the house, creating the illusion of

94. If Gian's a Superman
Jul 19, 1979 · 7m

Gian snatched the "superman" cloak from Nobita's grasp – Nobita having pilfered it from Doraemon – and quickly donned it. The cloak granted him the power of flight, activated only by the sound of a flute. However, it came with a peculiar cu

95. Mouse and Bomb
Jul 20, 1979 · 7m

Doraemon’s fear of mice surpasses even that of Nobita’s mother; at the first sign of one within the house, he begins firing at anything that moves.

96. Fantastic Pellet
Jul 21, 1979 · 7m

Though he’d acquired the skill in episode sixty-eight, Nobita remained unable to swim. Consequently, Doraemon provided him with a pill granting wishes, enabling Nobita to learn by swimming through the air.

97. Special Vision Report
Jul 23, 1979 · 7m

Nobita found himself unable to recall the fate of the savings he and Doraemon had diligently accumulated. Rather than resorting to the hammer from episode 84, Doraemon employed a device that projected memories onto a nearby wall.

98. Human Remote Control
Jul 24, 1979 · 7m

Gian held dominion over baseball practice, but his tyrannical nature made him a difficult presence. Desperate to cope, Nobita employed a remote-controlled device, a small box capable of directing Gian's actions with unsettling precision, tu

99. Disgust Maker
Jul 25, 1979 · 7m

Having successfully lured Nobita away from a worm – a creature Gian finds utterly repulsive – Doraemon employs a device. Initially, the machine instills in Gian a fear of puppies, followed by a more targeted apprehension of Nobita himself.

100. Huko the Typhoon
Jul 26, 1979 · 7m

From an egg hatched in the year 2100 emerged a miniature typhoon, which Nobita promptly took on as a pet. Then a powerful typhoon bearing down on Japan threatened their home, a structure with a precarious roof. The tiny tempest, sensing t

101. Unexisting Shower
Jul 27, 1979 · 7m

To evade Gian's reach, Nobita employs a clever ruse: he utilizes a shower, creating the illusion of distance. This allows him to deliver a kick without provoking a response.

102. Predicting Bug
Jul 28, 1979 · 7m

Nobita, born on the seventh of August, consulted his horoscope in a comic book and felt a sense of optimism for the upcoming week. Doraemon presented him with a small mechanical insect, capable of granting wishes based on predictions. Howev

103. Wonder Rope
Jul 30, 1979 · 7m

Gian, Suneo, and Shizuka cycled along, but Nobita remained behind, unable to manage a bicycle himself. Doraemon produced a wonder rope – one of his many devices – a harness designed to allow a cat or dog to be ridden like a horse. Nobita’s

104. Slowly Panicking
Jul 31, 1979 · 7m

Because Nobita is often sluggish, Doraemon has developed pills to accelerate and decelerate his movements. Reluctant to take them, Nobita is left as Doraemon experiments. The robot cat then darts about at incredible speed before returning h

105. Detecting Badges
Aug 1, 1979 · 7m

Lost without his companions, Nobita receives from Doraemon gleaming badges. Each badge features a screen that perpetually displays the location of his friends. However, the mothers of the children soon discover these devices, enabling them

106. Forgetful Bird
Aug 2, 1979 · 7m

Nobita’s father had grown increasingly forgetful, so Doraemon provided him with a model bird. The little avian creature was designed to perch on his shoulder and offer gentle reminders whenever he neglected something. However, in a twist of

107. Vending Machine
Aug 3, 1979 · 7m

Doraemon possesses a peculiar vending machine, cleverly disguised as a time machine. One can utilize it to acquire goods at prices from the past; for instance, purchasing items as they were valued in 1925, resulting in remarkably low costs.

108. Grandpa in the Dream
Aug 4, 1979 · 7m

Nobita's father is haunted by a dream: his own father instructing him to be stern with Nobita, leading to a period of harsh treatment for the boy. Seeking a solution, Nobita and Doraemon journey to the past, where they encounter Grandpa, a

109. Paper Machine Man
Aug 6, 1979 · 7m

Nobita consistently lost at paper sumo to the other children – the game where one competes with miniature paper figures. To remedy this, Doraemon produced a unique paper, allowing Nobita to craft a paper sumo wrestler, no more than a few in

110. Black Belt Nobita
Aug 7, 1979 · 7m

Gian received judo instruction from his father, which he then imparted to Nobita through a series of physical demonstrations. Doraemon produced a black belt, an artifact that granted its wearer unparalleled skill in the martial art. However

111. Ultra Mixer
Aug 8, 1979 · 7m

Shizuka’s dog and cat frequently quarrel, prompting her father to create a device that attempts to meld the two creatures into a single being. Nobita, experimenting with the invention at home, first uses it on a cooking pot and then on thei

112. The Making of Desert Island
Aug 9, 1979 · 7m

With the recent increase in rent, Nobita's parents are forced to tighten their belts. Desperate for a solution, Nobita and Doraemon devise a plan: to trigger an underwater volcanic eruption, harnessing the resulting lava to create a private

113. Typhoon Maker
Aug 10, 1979 · 7m

Gian relentlessly bullied Nobita into cleaning his room. As retribution, Doraemon activated a typhoon generator, which Nobita then directed towards Gian’s residence. The resulting storm ravaged Gian's room, leaving it in a state of utter di

114. A World Does Not Use Money
Aug 11, 1979 · 7m

Nobita groaned, frustrated by his mother’s refusal to grant him any spending money. Doraemon, ever resourceful, produced a telephone booth capable of granting wishes. In a moment of impulsive desire, Nobita wished for a world without money.

115. Reversal arrow
Aug 13, 1979 · 7m

A curious arrow possesses the power to invert all natural order. A refrigerator generates warmth like a furnace, a razor encourages beard growth, and a lamp casts shadows. Remarkably, it even bestows intelligence upon the dim-witted Nobita.

116. Sharing Chewing Gum
Aug 14, 1979 · 7m
117. Secret Treasure of Nobita Choweiman
Aug 15, 1979 · 7m

Nobita’s father unearthed a long-lost family treasure map, but their attempts to locate the buried riches proved fruitless. Determined to solve the mystery, Nobita and Doraemon journey back in time, traversing 130 years to seek guidance fro

118. Plan Clock
Aug 16, 1979 · 7m

Doraemon grew frustrated with Nobita's habitual idleness and devised a clock to impose a strict schedule. Nobita dutifully wrote out his plans, but Doraemon, in his haste, incorporated the list directly into the clock's mechanism. Consequen

119. Ancient Venture
Aug 17, 1979 · 7m

Unaware of the submerged history of their present home, Nobita and his companions journey back ten billion years to discover the truth. But their temporal exploration takes a perilous turn when they become stranded in the primordial past. T

120. Everywhere Cannon
Aug 18, 1979 · 7m

From his pouch, Doraemon retrieves a device – a cannon of sorts – designed to transport anyone to any location, activated by a television. Nobita intends to demonstrate its capabilities with his companions, but their plans are complicated b

121. Flying Fish
Aug 20, 1979 · 7m

Nobita harbored a green envy for Suneo’s elaborate carp pond, a longing that prompted Doraemon to offer him a peculiar treat. These enchanted morsels, when consumed by fish, granted them the ability to navigate the air as effortlessly as th

122. One-Inch Boy
Aug 21, 1979 · 7m
123. Moving Everywhere
Aug 22, 1979 · 7m

Nobita harbored a quiet envy of a boy who had never left his home. Doraemon, ever resourceful, produced a model flying house capable of finding an ideal location and transporting them there. After two unsuccessful attempts, they settled the

124. Dream Walker
Aug 23, 1979 · 7m

A device worn on the head offers the possibility of living out one's deepest desires. Following a disappointing initial experience, Nobita chooses a path of adventure, encountering a variety of fantastical creatures before ultimately discov

125. Ghost Lamp
Aug 24, 1979 · 7m

Gathered together, the children prepared to share tales of ghosts and shadows, but Nobita, as usual, lacked any talent for frightful narratives. Recognizing his predicament, Doraemon presented him with a peculiar lamp, one capable of conjur

126. Predictable Diary. How Horrible
Aug 25, 1979 · 7m

The diary held a peculiar power: anything inscribed within its pages would come to pass. Suneo, seizing this opportunity, penned unkind words about Nobita, concluding with a vivid image of him being devoured by a lion. Soon after, the event

127. Ace cap
Aug 27, 1979 · 7m

Nobita possessed a lamentable talent for throwing a ball. Recognizing his predicament, Doraemon gifted him a hat guaranteeing pinpoint accuracy. However, the indolent boy showed little enthusiasm for baseball. Instead of hitting a ball, he

128. Kettle Recorder
Aug 28, 1979 · 7m

While the other children possessed tape recorders, Nobita's mother refused to purchase one for him. Consequently, Doraemon presented him with a teapot. Any words spoken into its spout manifested as floating balloons. The children then emplo

129. Multiply medicine
Aug 29, 1979 · 7m

Nobita possessed a single cake, and Doraemon, employing a special Peipei medicine, attempted to multiply it. He cautioned Nobita, however, that every remaining cake would double in number every five minutes, insisting they must all be consu

130. Mad watch
Aug 30, 1979 · 7m

Nobita was about to receive a lengthy scolding from his mother, so Doraemon presented him with a watch. The device possessed the ability to accelerate or decelerate time within a localized area.

131. Avalanche at Nobita's Study Room
Aug 31, 1979 · 7m

Eager to join his friends on a ski trip, Nobita even receives a pair of skis from his father. Unfortunately, he lacks the skill to use them. Doraemon then conjures a device remarkably similar to the Holosuite from Star Trek – a simulation s

132. Sesame Lock
Sep 1, 1979 · 7m

Trouble finds Nobita when his mother discovers a failed test paper hidden in his drawer. Desperate for a solution, he turns to Doraemon, who offers him a special key capable of locking anything. The ingenious mechanism allows only the user

133. Received Coin
Sep 3, 1979 · 6m

Nobita’s laziness had reached a new low, prompting Doraemon to offer him a coin. Affixing it to his back granted Nobita the ability to shrink and adhere to anyone he chose, effectively using them as a personal transport system. However, the

134. Robot pellet
Sep 4, 1979 · 6m

"Clean your room," Nobita's mother instructed, but he was too indolent to obey. Doraemon, sensing his distress, produced a tube of tiny metal spheres. When placed upon an inanimate object, these balls imbued it with the semblance of a machi

135. Odd Umbrella
Sep 5, 1979 · 6m

Rain fell in sheets as Nobita was tasked with delivering an umbrella to his father at the station. Instead of fulfilling his duty, he gifted the umbrella to Shizuka, while Gian snatched the remaining one. Doraemon, ever prepared, possessed

136. 'What if'Telephone booth
Sep 6, 1979 · 6m
137. Time savings box
Sep 7, 1979 · 6m

Doraemon unveils a device capable of storing moments for future use. The episode culminates with Nobita retrieving three hours of time to complete forgotten homework, while his father, noticing his son's unexpected return home, assumes he h

138. Leading part insertion machine
Sep 8, 1979 · 6m

A role in a television program has garnered Suneo unwanted envy from his friends. Doraemon then conjures a device granting Nobita the ability to inhabit the starring position of any narrative – be it a television show, story, or any other c

139. Telepath robot
Sep 10, 1979 · 6m

A mild cold had confined Nobita to bed, and Doraemon, ever resourceful, presented him with a peculiar cap. Concealed within its fabric was a tiny robot capable of reading Nobita's thoughts and enacting his desires. The consequences were imm

140. Striking the big prize
Sep 11, 1979 · 6m

Nobita’s mother voiced her displeasure to his father regarding their frivolous spending on lottery tickets. Resolved to rectify the situation, Nobita resolved to use the time machine for a bit of fortune. He procured a ticket bearing a num

141. Actual solid body Sunlight photograph camera
Sep 12, 1979 · 6m

Having damaged Suneo’s cherished camera, Nobita replaces it with a device that captures images and then renders them as three-dimensional models. Suneo soon uses the invention to provoke his mother, Gian, and Shizuka, leading to a frantic c

142. News Publisher Game
Sep 13, 1979 · 6m

Suneo possesses a device capable of producing miniature newspapers. His inaugural issue features an image of Nobita sprawled on the ground, the aftermath of Gian’s throw. Doraemon gifts Nobita a machine designed to locate and print news, bu

143. Appraising Machine
Sep 14, 1979 · 6m

Shizuka’s uncle, an art critic of discerning taste, deemed Nobita’s artwork unsophisticated. To remedy this, Doraemon presented him with a peculiar toy – one capable of instilling in any viewer the conviction that a particular painting was

144. Skiing in the Park
Sep 15, 1979 · 6m

A shadow of envy fell over Nobita as he watched Suneo prepare for a ski trip far from Tokyo. Doraemon, ever resourceful, produced a device capable of transforming any chalk drawing into a real place. With a touch, they exchanged the famil

145. Play the Doll
Sep 17, 1979 · 6m
146. Time Machine
Sep 18, 1979 · 7m
147. Adventurous Magic Restored Stick!
Sep 19, 1979 · 7m
148. Magic Replaced Stick
Sep 20, 1979 · 7m
149. Formosi Prop
Sep 21, 1979 · 6m
150. The Mouse and The Bomb
Sep 22, 1979 · 7m

Doraemon’s fear of mice surpasses even that of Nobita’s mother; at the first sign of one within the house, he begins firing at anything that stirs.

151. Healthful Entrements!
Sep 24, 1979 · 7m
152. How Ogrish! Gold Boas's Head
Sep 25, 1979 · 7m
153. The Talent Painter Who Could Draw Outlook About Cap Without Rim
Sep 26, 1979 · 7m
154. Shizuka's Belt
Sep 27, 1979 · 7m
155. Draw Cartoon in Can
Sep 28, 1979 · 7m
156. The Nature in the Room
Sep 29, 1979 · 7m
157. The Liquid Fecit the Force Scope
Oct 1, 1979 · 7m
158. Pill Forcing Weight
Oct 2, 1979 · 7m
159. The Story With the Disaster Around
Oct 3, 1979 · 7m
160. Mini Typhoon
Oct 4, 1979 · 7m
161. Plan of Shoot!
Oct 5, 1979 · 7m
162. Energetic Shill
Oct 6, 1979 · 6m
163. Feeling Instrument Panel
Oct 8, 1979 · 6m
164. It's the Secret Passage to Run Away
Oct 9, 1979 · 6m
165. Combination of Watching Free of Charge
Oct 10, 1979 · 6m
166. Romance in the Mountain
Oct 11, 1979 · 6m
167. The Money Bees Are Working Hard
Oct 12, 1979 · 6m
168. Delivery Bag
Oct 13, 1979 · 6m
169. The Sniffy Octopus
Oct 15, 1979 · 6m
170. With the Almighty Camp, You'll Have A Great Camping
Oct 16, 1979 · 6m
171. Take the Pluto
Oct 17, 1979 · 6m
172. Inorganic Soporific Megaphone
Oct 18, 1979 · 6m
173. Magic Straw
Oct 19, 1979 · 6m
174. Salvation Pill at the Eleventh Hour
Oct 20, 1979 · 6m
175. The Magnet
Oct 22, 1979 · 6m
176. How Melting
Oct 23, 1979 · 6m
177. Epidemical Viruses
Oct 24, 1979 · 6m
178. Visional Call System
Oct 25, 1979 · 6m
179. The Ultra Mixer
Oct 26, 1979 · 6m
180. To Perform in TV With the Touch Camera
Oct 27, 1979 · 6m
181. The Hurricane Maker Machine
Oct 29, 1979 · 6m
182. The New Species of Plant Machine
Oct 30, 1979 · 6m
183. The World Without the Necessity of Money
Oct 31, 1979 · 6m
184. Abe Konbe (Power of Reversal)
Nov 1, 1979 · 6m
185. Dairy Gum
Nov 2, 1979 · 6m
186. Dahlia's Bad Luck
Nov 3, 1979 · 6m
187. I Hate Money!
Nov 5, 1979 · 6m
188. The Hum of Sharing
Nov 6, 1979 · 6m
189. The Secret Treasure of Nobizaemon
Nov 7, 1979 · 6m
190. The Schedule Clock
Nov 8, 1979 · 6m

Doraemon attempted to assist Nobita in organizing his days, yet inadvertently crafted a schedule for himself. Nobita, quick to seize the opportunity, readily benefited from this oversight.

191. Ayaushi! Lion Mask
Nov 9, 1979 · 6m
192. Saving Pero!
Nov 10, 1979 · 6m
193. Jian's Spirit Friend
Nov 12, 1979 · 6m
194. The Castaway Story from Long Ago
Nov 13, 1979 · 6m
195. The Anywhere Cannon
Nov 14, 1979 · 6m
196. Sky Flying Fish
Nov 15, 1979 · 6m
197. Nobita's Nobita
Nov 16, 1979 · 6m
198. Hee Tree
Nov 17, 1979 · 6m
199. Sherlock Holmes Set
Nov 19, 1979 · 6m
200. Dwarf Robot
Nov 20, 1979 · 6m
201. One Inch Master
Nov 21, 1979 · 6m
202. Clothes Changing Camera
Nov 22, 1979 · 6m
203. Always Hit Palm Set
Nov 23, 1979 · 6m
204. All Seasons Batch
Nov 24, 1979 · 6m
205. The Guardian Mantle
Nov 26, 1979 · 6m
206. Dream Walker
Nov 27, 1979 · 6m
207. Let's Move All Over the Place
Nov 28, 1979 · 6m
208. An Emotional, Heart-Touching Expression
Nov 29, 1979 · 6m
209. The In-advance Diary is Horrible
Nov 30, 1979 · 6m
210. The Reality Pillow
Dec 1, 1979 · 6m
211. Hakoiwa Ski Resort
Dec 3, 1979 · 6m
212. Tea Pot Tape Recorder
Dec 4, 1979 · 6m
213. Touch Gloves
Dec 5, 1979 · 6m
214. The Snow's Hot, Hot, Hot!
Dec 6, 1979 · 6m
215. The Confidentiality Pen
Dec 7, 1979 · 6m
216. To The King Of The Stone Age
Dec 8, 1979 · 6m
217. Lighter Play
Dec 10, 1979 · 6m
218. Play with dolls
Dec 11, 1979 · 6m
219. Ghost Lamp
Dec 12, 1979 · 6m
220. Sweets Farm
Dec 13, 1979 · 6m
221. Sesame Lock
Dec 14, 1979 · 6m
222. Photo Gun
Dec 15, 1979 · 6m
223. The Face-Changing Gadget
Dec 17, 1979 · 6m
224. The Odd, Odd Umbrellas
Dec 18, 1979 · 6m
225. Pitcher`s Hat
Dec 19, 1979 · 6m
226. Comic Book's Extras from One Hundred Years Later
Dec 20, 1979 · 6m
227. Main character package machine
Dec 21, 1979 · 6m
228. Hardship Miso
Dec 22, 1979 · 6m
229. The Athletic House
Dec 24, 1979 · 6m
230. Lottery Jackpot Strategy
Dec 25, 1979 · 6m
231. Multiplication Liquid
Dec 26, 1979 · 6m
232. Go Home, you Unwanted Guest!
Dec 27, 1979 · 6m
233. Battle of Handmade Missile
Dec 28, 1979 · 6m
234. Making a Little Brother
Dec 29, 1979 · 6m
235. Episode 235
Dec 31, 1979 · 6m
236. Episode 236
Oct 3, 1979 · 12m

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