
Inspector Gadget — Season 2

Professor Dumkopf of M.A.D. deployed the Linguinis, five diminutive, mischievous beings, against Inspector Gadget’s residence with the intent of permanently neutralizing him.

Professor Dumkopf, of M.A.D., has returned, and this time he wields a shrink-ray gun. He relentlessly targets Inspector Gadget, aiming to reduce the hapless detective to nothing more than a speck.

The Gadget family confronts a final peril from Dr. Dumbkopf of M.A.D., a conflict centered on the formidable, volatile humanoid assistant known as the Grappler. Yet, through a surprising turn of events – a cascade of sweets and candies, and…

Silence from the orbiting space station demands Gadget’s attention. Penny and Brain accompany him aboard the shuttle, a journey to the station's troubled location. There, Penny uncovers a sinister truth: the station's gentle, almost human s…

Beneath the shadowed machinations of Dr. Claw, a sinister plot unfolds. Employing deceptive devices—bombs cleverly concealed within the guise of innocent kewpie dolls—the villain and his lieutenants, Null and Void, devise a plan to reshape …

The organization known as M.A.D. seized control of Metro City’s banking system, exploiting a connection to an orbiting satellite. Adding to the chaos, the deployment of "Crazy Gas," a substance that induces vivid hallucinations, casts doubt…

The celebrated magician and M.A.D. operative, known as the Great Wambini, prepares to present a spectacle that Metro City will long remember—culminating in the downfall of Inspector Gadget.

A wave of pet disappearances has gripped Metro City, with all creatures great and small vanishing without a trace. Suspicion immediately falls upon the clandestine organization known as M.A.D. But could the enigmatic Great Wambini hold the …

The Great Wambini journeyed to Alpakistan with the singular goal of winning the King’s prize: a llama renowned for its remarkable ability to spit diamonds. To claim this honor, he must first deliver three accurate predictions. Accompanying …

An unsettling dread has fallen upon the citizens of Metro City, a pervasive sense of foreboding manifested in relentless nightmares. For Penny, the recurring terror is the image of her computerbook falling into the grasp of M.A.D.

Dr. Spectrum of M.A.D. has devised "Ghost Globules"—small pellets that conjure luminous, spectral beings. His scheme involves releasing these creatures throughout Metro City, only to then offer a solution: a spray to eradicate them. Inspect…

Disguised as a local telephone company, the eccentric inventor Dr. Spectrum and his accomplices systematically target the opulent homes of Metro City’s wealthiest residents. They burglarize these mansions with a simple phone number and a fl…

Corporal Capeman insinuated himself into Inspector Gadget's orbit, posing as an assistant, just as the Gadget pursued the elusive ninja.

As Gadget begins the task of training his latest assistant, Capeman, Dr. Claw initiates a series of criminal acts to mark the anniversary of M.A.D.

Inspector Gadget and Capeman alike found themselves ushered into the sterile environment of a clinic operated by M.A.D. They were informed that the purpose of their visit was a series of tests for Gadget’s various devices; however, the trut…

Within the clandestine halls of M.A.D., a scheme took shape: to resurrect dinosaurs and unleash them upon the 20th century. The ultimate goal of this audacious plan was for Dr. Claw to subjugate Metro City. Simultaneously, a darker purpose …

Inspector Gadget, Penny, and Brain find themselves traversing the currents of time once more, this time arriving in ancient Rome. Their mission: to thwart Dr. Claw's temporal adversary, Thelma Bodkin, before she can unlock the secrets held …

Agents of M.A.D. journey into 19th-century England with the intent to pilfer the Crown Jewels and eradicate the lineage of Inspector Gadget – a family of chimney sweeps known as Chimney and Char Gadget. Gadget is tasked with tracking them t…

Dr. Claw, in a calculated move, engaged the retired mob boss known as the Great Great Godfather. Confined to a wheelchair, the Godfather was a figure of considerable, if diminished, power, and Dr. Claw tasked him with eliminating Inspector …

Dr. Claw sought counsel from his mentor regarding the dismantling of Gadget, and found himself presented with two Black Widows who considered the task a most agreeable proposition.

Driven from his comfortable exile, the ruthless Dr. Claw calls upon the notorious Spuds Malone. Their shared objective: the termination of Gadget, using Malone's signature weapon, the "Red Rose"—a potato-launching tommy gun of infamous repu…


