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Inspector Gadget (1983 – 1985)

1983 • 2 seasons • Animation, Comedy • TV-Y
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All seasons

Inspector GadgetSeason 1

65 episodes · Sep 5, 1983

1. Monster Lake
Sep 5, 1983 · 22m · 9.0

Gadget seeks a scientist who has disappeared near a lake whispered to be home to a legendary creature.

2. Down on the Farm
Sep 6, 1983 · 22m · 9.0

Driven by malice, M.A.D. orchestrates Gadget's confinement within a concealed missile, cleverly housed inside a rural grain silo.

3. Gadget at the Circus
Sep 7, 1983 · 22m · 6.5

Gadget arrives at the circus with Penny, drawn by a top-secret assignment. Inspector Gadget suspects Dr. Claw has infiltrated the troupe, replacing key performers with agents of M.A.D. To uncover the truth, Gadget must go undercover, assumi

4. The Amazon
Sep 8, 1983 · 22m · 9.0

Dr. Claw abducted Professor Von Slickstein, the ingenious mind behind all of Gadget’s inventions. He spirited the professor away to the Amazon, intending to command him in the creation of an army of robots modeled after Gadget.

5. Health Spa
Sep 9, 1983 · 22m · 9.0

Dr. Claw deceives Gadget into believing he's being sent on a relaxing getaway, but the "vacation" is a cleverly disguised trap within a M.A.D.-controlled health spa. Will Penny and Brain be able to rescue him?

6. The Boat
Sep 12, 1983 · 22m · 9.0

Gadget received an assignment: he was to board a cruise ship and protect the passengers' most valuable jewels from the nefarious Dr. Claw.

7. Haunted Castle
Sep 13, 1983 · 22m · 9.0

Seeking a gathering of heroes in the region of Transylvania, Gadget arrived at a castle only to find it a deadly trap laid by Dr. Claw.

8. Race to the Finish
Sep 14, 1983 · 22m · 9.0

Gadget arrived at the Gadget Mobile for the race, only to discover Dr. Claw had also entered. A sinister plan was afoot: to eliminate Gadget and his rivals through sabotage of their vehicles.

9. The Ruby
Sep 15, 1983 · 22m · 9.0

Gadget travels to India on a mission: to recover a missing ruby. The jewel was pilfered by M.A.D., who intend to harness its power to amplify a laser capable of destroying a sophisticated satellite orbiting the Earth.

10. A Star is Lost
Sep 16, 1983 · 22m · 9.0

Gadget is tasked with protecting the life of Rick Rocker, the celebrated rock singer, a man now targeted by the nefarious organization known as M.A.D. However, events take an unexpected turn, and Gadget ultimately ascends to the throne, bec

11. All That Glitters
Sep 19, 1983 · 22m · 9.0

Gadget’s mission: locate El Dorado, the legendary Lost City of Gold. He must succeed before Dr. Claw’s operatives discover it and dismantle the city for its precious metal.

12. Movie Set
Sep 20, 1983 · 22m · 9.0

Gadget found himself unexpectedly drawn to Lana Lamour, oblivious to the truth of her identity. She was an agent of M.A.D., and her film career served as a carefully constructed guise for documenting highly confidential installations.

13. Amusement Park
Sep 21, 1983 · 22m · 9.0

Gadget’s mission: locate the bomb Dr. Claw has concealed within the city’s amusement park.

14. Art Heist
Sep 22, 1983 · 22m · 9.0

Gadget's mission: prevent M.A.D. from plundering the New York Museum of Art.

15. Volcano Island
Sep 23, 1983 · 22m · 9.0

A prophet employed by the clandestine organization known as M.A.D. foresees disaster for a tropical island resort. Driven by this vision, he devises a plan to ignite the island’s dormant volcano with crude devices – self-styled “pineapple b

16. The Invasion
Sep 26, 1983 · 23m · 9.0

Agents of M.A.D., posing as extraterrestrials, are wreaking havoc throughout Metro City.

17. The Infiltration
Sep 27, 1983 · 23m · 9.0

Presto Chango, renowned throughout the globe as a master of disguise and a key operative for the clandestine organization M.A.D., is devising a plan. His objective: to infiltrate an upcoming Interpol conference in London, assuming the guise

18. The Curse of the Pharaoh
Sep 28, 1983 · 22m · 9.0

Agents from M.A.D., their identities concealed beneath elaborate disguises as mummies and deities of ancient Egypt, attempt to plunder the tomb of a recently unearthed pharaoh.

19. M.A.D. Trap
Sep 29, 1983 · 22m · 9.0

Agent Rat, driven by a growing sense of mischief, begins a series of crimes, each meticulously planned and predictably executed. His aim is to draw Inspector Gadget into a perilous steel foundry, transformed into a deadly trap.

20. Basic Training
Sep 30, 1983 · 22m · 9.0

The device's sole purpose was to safeguard a trainload of critical computer components from the clutches of M.A.D. hijackers.

21. Sleeping Gas
Oct 3, 1983 · 23m · 9.0

Gadget's mission: to thwart a sinister M.A.D. plot – a scheme to lull entire cities into an unnatural sleep with a potent sleeping gas.

22. Gadget's Replacement
Oct 4, 1983 · 22m · 9.0

The arrival of a powerful new supercomputer has rendered the Metro City police force remarkably efficient, a development that leads Chief Quimby to dismiss Gadget. However, M.A.D. possesses a scheme to seize control of the machine, intendin

23. Greenfinger
Oct 5, 1983 · 22m · 9.0

Gadget's assignment was protection: Professor Greenfinger, a man who had perfected a revolutionary formula for accelerating plant growth. However, Greenfinger was no longer the one requiring safeguarding; he had already been supplanted by a

24. Gadget Goes West
Oct 6, 1983 · 22m · 9.0

Inspector Gadget arrived in the dusty western town, a place where the spirit of the Old West was meticulously cultivated for tourists. He was there to apprehend Black Bart, a contemporary outlaw who had taken up residence amidst the careful

25. Launch Time
Oct 7, 1983 · 22m · 9.0

The organization known as M.A.D. plots to disrupt a mission undertaken by NASA.

26. Photo Safari
Oct 10, 1983 · 22m · 9.0

Inspector Gadget faced a daunting task: to thwart Dr. Claw's latest scheme. The villain intended to deploy animals, a menagerie of fright, to drive the villagers from their homes.

27. The Coo-Coo-Clock Caper
Oct 11, 1983 · 23m · 9.0

As Gadget pursues the stolen gold across Switzerland, Penny finds herself in the dangerous path of Agent The Clockmaker, a ruthless operative of the organization known as M.A.D.

28. The Bermuda Triangle
Oct 12, 1983 · 22m · 9.0

Vessels have disappeared within the Bermuda Triangle, yet the apparent mysteries surrounding these vanishings are a carefully constructed deception. Dr. Claw, it turns out, employs a colossal machine to consume oil tankers, plundering their

29. The Japanese Connection
Oct 13, 1983 · 23m · 9.0

Penny’s victory in a computer contest has brought her to Japan, where she is assisting her local colleague, Atsuko, in disrupting a collaboration between Dr. Claw and his Japanese equivalent, Iji Waruda-san.

30. Arabian Nights
Oct 14, 1983 · 22m · 9.0

Gadget traveled to the opulent kingdom of Yetzanistan, a mission entrusted with protecting a revered blade of ancient power.

31. Clear Case
Oct 17, 1983 · 23m · 9.0

Deep within South Africa's diamond mines, a chilling fear grips the workers. They speak of a spectral presence, a haunting that breeds dread. But the terror is not supernatural; it stems from a more earthly, and far more unsettling, source.

32. Dutch Treat
Oct 18, 1983 · 22m · 9.0

In a realm of vibrant tulips and rich chocolate, Inspector Gadget pursues those who traffic in diamonds.

33. The Great Divide
Oct 19, 1983 · 22m · 9.0

Gadget journeyed to the Balkans, tasked with preventing a conflict between a tribe of exceptionally powerful men and a tribe of equally formidable women. Meanwhile, Dr. Claw plotted to seize the potion that granted them such extraordinary s

34. Eye of the Dragon
Oct 20, 1983 · 22m · 9.0

Gadget travels to Hong Kong on a mission: to retrieve the Eye of the Dragon, a jewel of inestimable value, and disrupt a burgeoning partnership between the nefarious Dr. Claw and the city's formidable crime boss, Mr. Chow.

35. Doubled Agent
Oct 21, 1983 · 22m · 9.0

M.A.D. engineers an android replica of Inspector Gadget, deploying it to rob the banks of Metro City with the intent of framing the genuine Gadget for armed robbery. While the hero is unjustly imprisoned, Dr. Claw turns his attention to kid

36. Plantform of the Opera
Oct 24, 1983 · 22m · 9.0

Under the guise of an opera house, the agents of M.A.D. orchestrated a clandestine operation: a tunnel boring directly into a bank vault. Their progress was shielded by a genetically engineered plant, a terrifying organism capable of lethal

37. Don't Hold Your Breath
Oct 25, 1983 · 23m · 9.0

Inspector Gadget received a new assignment: the disappearance of a team of oceanographers. They had vanished while exploring the depths in search of a legendary, submerged city.

38. Gone Went the Wind
Oct 26, 1983 · 23m · 9.0

Deep within an Arctic research station, a brilliant but unhinged scientist toiled. His ambition culminated in a complex device, engineered to summon tempestuous winds across the planet.

39. King Wrong
Oct 27, 1983 · 22m · 9.0

In the distant land of Pianostan, contentment among the populace is inextricably linked to the King's unhappiness. However, a shadowy organization known as M.A.D. has been working to alleviate the King's woes, a deliberate act intended to u

40. Pirate Island
Oct 28, 1983 · 22m · 9.0

Inspector Gadget, Penny, and Brain were enjoying a vacation in the Caribbean. However, before they could truly relax on Gadget’s old, dilapidated boat, duty intervened, and the Inspector was called back to work.

41. M.A.D. Academy
Oct 31, 1983 · 23m · 9.0

Gadget received the directive to locate and neutralize M.A.D.'s training facility, a task he accepted without hesitation. Meanwhile, Dr. Claw, ever seeking to sharpen his new recruits, deemed the elimination of Gadget an ideal exercise for

42. No Flies on Us
Nov 1, 1983 · 22m · 9.0

Deep within Malaysian jungles, a brilliant but eccentric scientist known as the Wild Man of Borneo has both isolated a virus from insects and developed its cure. Meanwhile, Gadget, battling a persistent head cold, must thwart Dr. Claw's sin

43. Luck of the Irish
Nov 2, 1983 · 22m · 9.0

Gadget arrives in Ireland in pursuit of the Blarney Stone, the nation’s most prized possession, only to find it has been pilfered by agents of M.A.D. As Dr. Claw schemes to dismantle the Stone with a laser cannon and spirit it away, he send

44. Prince of the Gypsies
Nov 3, 1983 · 22m · 9.0

Dr. Claw attempts to implicate the gypsies of Freedonia in the theft of the Royal Coat of Arms. Consequently, Gadget begins an investigation into the gypsy community, while Penny and her new companion, Anya, strive to uncover the true culpr

45. Old Man of the Mountain
Nov 4, 1983 · 22m · 9.0

M.A.D. has taken a leading seismologist captive. Dr. Claw forces the scientist to build a device that can unleash devastating earthquakes across the globe. Gadget's pursuit leads him into the heart of the Rocky Mountains, where his troubles

46. The Emerald Duck
Nov 7, 1983 · 22m · 9.0

He traveled to Mexico, a destination favored by those with a penchant for technology, where his mission was clear: prevent the notorious Emerald Duck – the oldest Mayan artifact known to exist – from being seized by Macho Miguel, a Mexican

47. Do Unto Udders
Nov 8, 1983 · 22m · 9.0

The organization known as M.A.D. employs satellite waves to induce a temporary cessation of milk production in local cows. This engineered scarcity then compels consumers to purchase milk exclusively from "New Foods Dairy," a company establ

48. Did You Myth Me?
Nov 9, 1983 · 22m · 9.0

Driven by obsessive ambition, a scientist teetering on the edge of madness plots the acquisition of a venerable Greek scroll. Legend claims the parchment holds the key to transmutation, the alchemical secret of converting base lead into pre

49. A Bad Altitude
Nov 10, 1983 · 22m · 9.0

Doctor Claw plots the submergence of a significant portion of an island, envisioning his existing mountaintop resort as the sole hotel remaining on what he will dub "M.A.D. Island."

50. Funny Money
Nov 11, 1983 · 22m · 9.0

M.A.D. has secretly recruited members of a notorious counterfeiting ring operating within prison walls. Their objective: to produce vast quantities of counterfeit currency for Dr. Claw's nefarious schemes. Two of the ring’s three inmates ma

51. Follow That Jet
Nov 14, 1983 · 23m · 9.0

Driven by a singular ambition, Dr. Claw initiates a campaign of systematic destruction, targeting United States Air Force aircraft. His aim is to amass a personal aerial arsenal, assembling a clandestine military force of unparalleled power

52. Dry Spell
Nov 15, 1983 · 23m · 9.0

An agent of M.A.D., accompanied by his Blue Trolls, orchestrated a drought in Metro City. Their actions involved severing the city's access to vital mountain water sources.

53. Smeldorado
Nov 16, 1983 · 23m · 9.0

Dr. Claw devised a ray capable of transforming gold into pungent cheese. His scheme was to reverse the process only after the government had depleted Fort Knox of the odious byproduct.

54. Quimby Exchange
Nov 17, 1983 · 23m · 9.0

Gadget is tasked with safeguarding "Nervous" Nick Defecto, a former operative of the clandestine organization M.A.D., from the fury of Dr. Claw. Driven by vengeance, Dr. Claw takes Chief Quimby hostage, demanding the return of his former ag

55. Weather In Tibet
Nov 18, 1983 · 22m · 9.0

Penny finds an unlikely ally in a Tibetan boy, and together they embark on a mission to dismantle a weather-altering device created by the nefarious M.A.D. organization. Meanwhile, her uncle navigates the world with his characteristic lack

56. Unhenged
Nov 21, 1983 · 23m · 9.0

Gadget must thwart M.A.D.'s newest scheme for worldwide control: the abduction of the planet's foremost solar scientists. These experts will be forced to design and build a solar-powered heat cannon on the ancient grounds of Stonehenge.

57. Snakin' All Over
Nov 22, 1983 · 23m · 9.0

An agent of M.A.D. plans to employ his trained snakes in the theft of a prized coin collection.

58. In Seine
Nov 23, 1983 · 23m · 9.0

In the heart of Paris, an agent of M.A.D. employs a mechanical construct to commit audacious robberies against the city's elite.

59. Tree Guesses
Nov 24, 1983 · 22m · 9.0

Dr. Claw has developed a chemical agent capable of rapidly breaking down wood. He now threatens to release this substance upon the world’s forests, demanding a substantial ransom for its withdrawal.

60. Birds of a Feather
Nov 25, 1983 · 23m · 9.0

In Turkey, a M.A.D. operative employs his trained birds to pilfer a highly prized gemstone from a public exhibition.

61. So it is Written
Nov 28, 1983 · 23m · 9.0

Gadget arrived in a land of Arabia, where whispers held him as the figure foretold to discover a hidden cave of immense riches. Dr. Claw, consumed by a desire for the lost treasure, was keen to have his nemesis guide him to it, though with

62. Fang the Wonder Dog
Nov 29, 1983 · 22m · 9.0

Driven by avarice, Dr. Claw plots the abduction of "Fang the Wonder Dog," the celebrated canine star of a new motion picture, intending to demand a hefty ransom for his return.

63. School for Pickpockets
Nov 30, 1983 · 23m · 9.0

Gadget had to thwart Dr. Claw’s schemes to pilfer his latest invention, the Gadget watch, and bring an end to the nefarious operations of the school for pickpockets.

64. Quizmaster
Dec 1, 1983 · 22m · 9.0

The game show host, smooth and captivating, held the contestants spellbound as they stepped into the program’s enclosed booth, a space bathed in the glow of hypnotic lights reminiscent of a deadly game. Within, they were ordered to commit b

65. Gadget in Winterland
Dec 2, 1983 · 22m · 7.0

Gadget arrives at the Winterland Resort, a hub teeming with athletes from across the globe, gathered for the opening of the Olympic Games. Dr. Claw plots to disrupt the proceedings, intending to replace the torchbearer with a M.A.D. agent a

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