
Henry Danger — Season 5

Henry found his birthday celebrations repeatedly derailed by the unfolding criminal activity that plagued Swellview.

The accidental detonation of an atomic bomb within the Man Cave left Ray and Henry with a daunting task: to drive the device into the desolate expanse of the Swellview desert, hoping to avert disaster for their city.

A shadow of discontent fell upon Captain Man and Kid Danger when a new team of heroes appeared in their city. Their initial unease soon gave way to surprise: the newcomers were ardent admirers. However, a regrettable event would ignite a di…

Jasper found himself with the unexpected opportunity to take his crush to Cactus Con. However, the promise of a fun weekend at the convention quickly dissolved when a shadowy figure entered the scene, drawing the entire group into a situati…

While Henry remained confined to his home with his family, Captain Man embarked on a mission to rescue the founder of TwitFlash. Meanwhile, Charlotte and Schwoz collaborated on an investigation with potentially world-altering consequences.

When a criminal pilfers Kid Danger's power and uncovers his secret identity, a wave of thugs descends upon Henry’s home. As Henry and Ray struggle to defend his family, Jasper, Charlotte, and Schwoz race against time to retrieve the stolen …

Schwoz labors tirelessly on an antivirus program, a defense against a sinister scheme. Meanwhile, Kid Danger and Captain Man confront a villainous foe. Kid Danger’s courage is pushed to its limit as they strive to safeguard the world.

The news of Kid Danger's broken arm spread like wildfire, and Henry and his friends were immediately faced with a daunting task: safeguarding his secret.

When Ryker, the Knight Squad's formidable adversary, emerges in Swellview, Kid Danger and Captain Man pursue him to Burger Castle. There, they find themselves unexpectedly allied with the villain after a cunning deception. The crossover …

A peculiar incident began when Piper’s school parrot, Otto, inexplicably started repeating the phrase "Henry is Kid Danger." This development presented Henry and Jasper with an immediate challenge: they had to buy time. They needed to delay…

A tremor of apprehension ran through Henry as Piper extended an invitation: her new boyfriend and his family would be joining them for dinner.

The aftermath of Schwoz's family gathering had left the Man Cave in disarray, prompting Captain Man to designate a quiet sanctuary – a room reserved solely for superheroes. This decision ignited a spark of envy in Charlotte, Jasper, and Sch…

Deep in the woods, an unlikely friendship blossoms between the heroes and Bigfoot. When a persistent hunter begins to stalk the creature, Kid Danger and Captain Man find themselves compelled to intervene and offer assistance.

Schwoz concocts a vacuum cleaner to assist Henry with his housework, but a mishap causes it to inadvertently suck Charlotte inside. When Henry’s family hears Charlotte’s cries and believes the appliance is haunted, Ray must divert their att…

A vivid dream, in which Charlotte found herself on the cusp of a kiss with Kid Danger, left her with a peculiar apprehension. Consequently, she made a conscious effort to avoid Henry, haunted by the fear that the dream might somehow foresha…

The group believed they had discovered the ideal network of tunnels to reach every corner of Swellview, unaware that they were about to encounter the tunnels’ true custodians.

Trouble arises when Schwoz attempts to install a new operating system on the Man Cave Computer, the device meticulously crafted to identify and neutralize threats throughout Swellview.

Kid Danger and Captain Man embarked on a mission to apprehend the notorious Mob Boss, Rob Moss, by posing as guests at his daughter’s lavish sixteenth birthday celebration.

Captain Man arrived bearing a remarkable new massage chair, and a spirited contest ensued. Henry, Charlotte, and Jasper found themselves vying for possession of the coveted prize, each tested through a series of demanding physical and menta…

When Frankini unleashes a musical curse upon Swellview with a peculiar device, Kid Danger and Captain Man must find a way to halt his wicked scheme. However, as the pressure mounts, even Captain Man begins to falter. It falls to Kid Danger …

A string of packages has gone missing from the porches of Swellview residents. Determined to catch the culprit, Henry and Ray establish a stakeout, hoping to intercept the thief in the act.

The unfortunate incident that wiped Ray’s memories spurred Schwoz into action. He conceived of a daring plan: to send Henry on an incursion deep within Ray’s mind, a journey to retrieve what had been lost.

A visitor arrived unexpectedly at Henry's door, one who claimed to be a traveler from the future. The arrival of a boy-like automaton, clearly designed for destruction, quickly shattered any sense of normalcy. Faced with the looming threat …

Henry’s bravado is about to be tested, with a hefty wager hanging in the balance: he insists he is impervious to fear. But Schwoz has devised a contraption, a device that plunges Henry into immersive simulations of the chilling tales recoun…

The prospect of fatherhood was proving difficult for Captain Man. Labor pains rendered him surprisingly vulnerable, a stark contrast to his usual heroic demeanor. With the Captain temporarily incapacitated, Kid Danger and Piper stepped forw…

A thief is on the loose, and Captain Man and Kid Danger will require a touch of magic, along with assistance from a familiar face, if they hope to apprehend him.

Captain Man and Kid Danger stood watch over Swellview’s latest marvel, the EnvyGram Wall. It was during this duty that, in a moment of miscalculation while attempting to shoo away a small bird, Captain Man inadvertently demolished the struc…

A novel moth species has taken up residence in Swellview, and its voracious appetite threatens to consume the town’s Christmas trees. Captain Man and Kid Danger journey to Neighborville to procure replacements. However, their return trip is…

A masked vigilante, his face concealed by a grinning visage, has been dispensing justice to those who exhibit discourtesy in public spaces throughout Swellview. The investigation into these actions draws the attention of both Kid Danger and…

Henry and the others wrecked Ray's most treasured movie prop, The Theranos Boot. To rectify the damage, Henry and Jasper journeyed to a peculiar alternate universe – a Man Cave of sorts – using Bill Evil’s interdimensional transporter. Ther…

Captain Man, weary of the predictable rogues gallery, reluctantly agreed to create a profile on a newly launched app designed to connect heroes and villains. Kid Danger readily joined him, and soon the pair orchestrated a dual confrontation…

Henry and his companions orchestrated a clandestine restaurant within the Man Cave, preparing for Charlotte's intimate dinner with music phenomenon Jack Swagger. However, news of Swagger’s arrival drew an unwelcome influx of visitors to the…

A factory owner, harboring a deep resentment, lures Kid Danger and Captain Man into a perplexing escape room. Trapped within its walls, they find themselves joined by two newcomers, Mika and Miles, who possess an uncanny aptitude for deciph…

The situation escalated quickly when a young girl began chaining herself to the exterior of Junk-N-Stuff, prompting Kid Danger and Captain Man to intervene. Their mission: to locate the girl’s cherished phone. While observing the scene, the…

Henry recounted to Piper the escapades she’d missed during his time fighting alongside Captain Man as Kid Danger. Soon, Piper, Ray, Jasper, Charlotte, and Schwoz chimed in, each offering a few recollections of their own.

Kid Danger confided in Captain Man that he yearned for a life beyond Swellview, a life unbound by the role of sidekick. His discontent was compounded by an unexpected opportunity: another town had sought his aid, offering him a chance to se…

Drex, long a shadow from Captain Man’s past – a former companion turned adversary – has returned. He arrives not alone, but leading an army of prehistoric warriors, intent on a final confrontation with his old foe. Now, the fate of Captain …

Kid Danger and his companions grapple with the challenge of retrieving Captain Man from the past, all while Drex relentlessly pursues his plan to permanently obliterate Swellview’s recollections of the hero.

Upon the deck of a blimp, Kid Danger and Captain Man confronted Drex, desperate to prevent him from stealing the citizens of Swellview's memories of Captain Man. But as the villain steered the airship directly toward the Swellview Baby Hosp…


