
Critical Role — Campaign 1: Vox Machina
The inaugural season of Critical Role, known as The Campaign of Vox Machina, introduces us to a band of unlikely heroes forging their own legend. We journey alongside Vox Machina first through the vibrant landscapes of Tal'Dorei, then expanding outwards to encompass the vast world of Exandria and even venturing into realms beyond – across different Planes of Existence. It’s a sprawling adventure that establishes not only their individual stories but also the scope of their extraordinary destiny.

The adventuring company of Vox Machina descended into the vast, subterranean city of Kraghammer, their purpose a single-minded quest: to rescue a missing halfling paladin. As they immersed themselves in the city's unique culture, an unsettl…

Driven by a desperate need to quell the encroaching darkness stirring deep within the earth, Vox Machina struck a bargain with Nostoc Greyspine. The adventurers prepared themselves and descended into the heart of Kraghammer's mine, embarkin…

Having secured Grog’s safety, the adventurers stumbled upon a duergar war camp, its operations directed by a mind flayer. Their initial assault proved unsuccessful, but in the aftermath, Vex’ahlia and Keyleth discovered a potent and unexpec…

Within the cavernous depths beneath Kraghammer, Vox Machina forged an uneasy alliance with Clarota, an illithid exiled from her kind. The adventurers plotted a course of action, then descended in flight to the heart of the enemy's encampmen…

The victory over the illithid and its dwarven commander, Vox Machina had achieved, proved pyrrhic. They were now encircled by a contingent of duergar, and their escape had been a desperate one. Each advance into the deepening gloom revealed…

Vox Machina and Clarota descended further, their path leading them to the duergar fortress of Emberhold. Employing a touch of gnomic ingenuity, they slipped through a hidden entrance, commencing their search for Lady Kima of Vord, held capt…

A fragile understanding forged between Lady Kima of Vord and Clarota allows Vox Machina to begin a discreet search of Emberhold. Lady Kima intends to cripple their hidden adversary by dismantling K'Varn’s military strength, though the comin…

The members of Vox Machina, bruised and weary from their desperate fight against the duergar king and queen, fought to endure. Trusting in Vex'ahlia’s knowledge of the Underdark and her keen ability to follow a trail, the exhausted adventur…

The clash with Duergar Queen Ulara came swiftly, a desperate struggle to prevent her from ensnaring Grog in thrall. Meanwhile, Keyleth and Lady Kima found a fragile peace, resolving their conflict. Vax'ildan offered the druid words of reass…

Having weathered a series of perilous events, Vox Machina found themselves peering into a cavern alcove. There, they discovered the shimmering veil through which K'Varn had passed to enter Yug'Voril. Proceeding cautiously, Keyleth initiated…

With a determined resolve, Vox Machina and their companions launch their attack upon K'Varn's temple. The coming conflict promises to be fierce; who will emerge victorious from this arduous struggle?


With K'Varn slain and the dread god Orcus’s schemes thwarted, the adventurers found themselves grappling with the question of their next course. Before any resolution could be forged, a group of illithids silently entered the chamber of the…

Following a brief respite in Emon, the members of Vox Machina journeyed to meet with Sovereign Uriel Tal'Dorei II and the Tal'Dorei Council. Upon hearing of the Horn of Orcus, the Council deliberated and ultimately charted a course of actio…

The arrival of Bahamut’s representatives, bearing the sacred vessel for the Horn of Orcus, signals Vox Machina’s departure for Vasselheim, a city steeped in antiquity and far removed from their current location.

Having traversed the Ozmit Sea, Vox Machina is met by Lady Kima of Vord, who prepares them for the cultural shifts that await within Vasselheim, the capital of Othanzia.

Having recently experienced the departure of a valued member, Vox Machina finds themselves cast adrift in a city both strange and unfamiliar. Following Grog's brutal victory in a fighting pit, the group hastened to aid in the defense of the…

Following Vox Machina’s disbandment, Scanlan, Percy, Vex'ahlia, and Grog have joined forces with an unexpected pair, dispatched by Huntmaster Vanessa Cyndrial of the Slayer's Take guild. Their mission: to eliminate a disruptive white dragon…

With Lyra and Zahra in tow, Scanlan, Percy, Vex'ahlia, and Grog pressed onward in their pursuit of Rimefang, an adult white dragon. Previous parties of seasoned adventurers from the Slayer's Take had sought the beast, but none had ever retu…

Following in the footsteps of those who came before, Keyleth, Vax'ildan, and Tiberius embark on the Slayer's Take contract alongside Kashaw, a young cleric consumed by purpose and shrouded in mystery, and Thorbir, a dwarf forged in hardship…

Keyleth, Vax'ildan, and Tiberius, accompanied by Kashaw and Thorbir of the Slayer's Take, descended into the tunnels beneath the Velvet Cabaret, their quarry a shifting shadow. The passage was fraught with difficulty, yet after overcoming s…

Having weathered their recent hardships, the members of Vox Machina found themselves back together within the familiar confines of the Slayer's Take. Newly branded and warmly reunited, the companions resolved to journey to Pyrah, seeking th…

With Vox Machina poised to return to Emon, Grog insists on a rematch with Kern, seeking to restore his reputation. After completing essential tasks, the group journeys back to Greyskull Keep, where a well-wisher awaits them. However, respit…

The arrival of the Briarwoods in Emon prompts Percy to finally reveal the complete story of their brutal attack on his family and their subsequent takeover of Whitestone. Vox Machina now has a single week to prepare for a diplomatic banquet…

Imprisoned by the wicked Briarwoods, Vax'ildan faces a desperate plight. As his companions race to his aid, an unexpected ally arrives in the form of Lillith Daturai, a tiefling sorceress fleeing relentless bounty hunters. Can Vox Machina s…

The echoes of their struggle against the Briarwoods still rang in their ears as Vox Machina was summoned before Sovereign Uriel Tal'Dorei II. They were there to face judgment for the considerable damage they had wrought. Eager to restore th…

Shadows creep into Greyskull Keep, as Vox Machina makes ready for a northeast journey toward Whitestone, where they will face the Briarwoods. Simultaneously, Keyleth finds herself increasingly troubled by a sense of unseen influence subtly …

The adventuring company of Vox Machina infiltrated Whitestone, their purpose to ignite a spark of rebellion. Yet, for all their bravado, they remained utterly unprepared for the darkness that lay concealed within the town's walls.

With a calculated boldness, Vox Machina initiates a campaign to cultivate dissent within the populace of Whitestone. Their initial focus falls upon the tyrannical Sir Kerrion Stonefell, but will their assault on him awaken a force far more …

A quiet unrest is stirring in Whitestone. As the members of Vox Machina prepare to ignite a widespread uprising, they discover a startling truth: another de Rolo might yet live.

Alone, Scanlan is ensnared within the treacherous confines of Briarwood. Elsewhere, the company stirs the embers of rebellion, though the cost to Whitestone may prove steep. The revolution is underway; its momentum is unstoppable.

Weary and confronted by an advancing host of the risen dead, Vox Machina braced themselves for the assault on Whitestone Castle. Fortunately, a glimmer of hope appeared on the horizon – the promise of aid from a higher power.

Under the guidance of an unexpected ally, Vox Machina entered the gates of Whitestone Castle, their purpose singular: to rescue Cassandra de Rolo. Conflict erupted swiftly, old obligations were fulfilled, and hidden truths surfaced as the a…

Deeper into the city of Whitestone they descended, the exhausted members of Vox Machina finding themselves increasingly drawn towards the Briarwoods and their wicked scheme. What hidden truths lie buried beneath the streets, and what perils…

Following the devastating battle within the Ziggurat, Vox Machina confronts the shadows residing deep within Percy's soul—both manifested and deeply ingrained. With the Whitestone Rebellion reaching its critical point, the adventurers must …

After five years, the Winter's Crest Festival returns to Whitestone. Eager for respite following the revolution, Vox Machina embraces the occasion, sharing gifts and savoring a rare period of tranquility.

Vox Machina has returned to Emon, determined to clear their name. Their pursuit now centers on the duplicitous Riskel Daxio, a chase that inevitably leads them back into conflict with the Clasp and into the orbit of figures from Scanlan’s s…

Vox Machina has finally earned a respite. Scanlan deepens his connection with the enigmatic gnome, Kaylie, while the rest of the company agrees to revisit a cavern they left unexplored many years ago.

Vox Machina arrived at General Krieg’s residence, where he briefed them on J'mon Sa Ord, the ruler of Ank'Harel in the far-off desert continent of Marquet. During the discussion, they came across a peculiar skull. Vax'ildan, observing the p…

Vox Machina now faces a grave challenge: the Chroma Conclave’s assault on Emon, threatening the lives of the city's leaders and its most prominent inhabitants. The potential for widespread devastation and loss hangs heavy as they confront t…

The members of Vox Machina combed through the ruins of Emon, seeking any sign of those who had survived the Chroma Conclave’s assault. Guided by a newfound companion, they discovered a familiar face, barely clinging to life.

Having secured Gilmore and the remaining members of the Tal'Dorei royal family, Vox Machina now faces a difficult choice: how to confront the Chroma Conclave’s escalating assaults throughout Exandria, and whether to consider a perilous alli…

Within the relative safety of Vasselheim, Vox Machina commenced deliberations regarding their initial approach to the Chroma Conclave. Fortuitously, several familiar faces emerged to offer assistance.

To overcome the Chroma Conclave, Vox Machina embarks on a quest to recover the Vestiges of the Divergence—powerful artifacts of ancient design, encompassing armor, weapons, and more. Their inquiries lead them to the location of one such Ves…

The members of Vox Machina, weary from their recent trials, spent a long evening airing grievances and assessing the fruits of their hard-won victory. Afterward, they set a course for Pyrah, the fiery homeland of the Ashari, driven by a des…

Chris Hardwick appears as Gern Blanston, a dragonborn wizard of the blue variety. As fire elementals begin to spill from the Elemental Plane of Fire, Vox Machina allies itself with the druids of Pyrah and Zephrah—along with an unusual scave…

Vox Machina journeyed back to Westruun, a place deeply woven into the fabric of their shared past. Yet, they found a landscape irrevocably altered. The Chroma Conclave's devastation was evident, but a new and unsettling presence had also ta…

Driven by the imperative to gather the Vestiges of the Divergence and thwart the Chroma Conclave, Vox Machina presses onward. Their journey takes an unexpected turn with the return of Pike Trickfoot, and they soon encounter other acquaintan…

Beneath the Stormcrest Mountains, Vox Machina descends into shadowed depths, seeking the enigmatic androsphinx mate of Osysa. Their purpose is twofold: to confront this creature and, perhaps, to glean further understanding of the Vestiges o…

The adventuring company of Vox Machina turned their attention to the shadowed lands of Craven Edge, resolving to reclaim the city of Westruun. Scanlan, seeking to create a diversion, slipped into the city's depths and unexpectedly encounter…

Scanlan labored to devise a secure path for his daughter, Kaylie, to flee. Meanwhile, Grog advanced toward the heart of Westruun, preparing for the inevitable showdown with his uncle, Kevdak.

Defeated in direct combat with Kevdak, Grog calls upon his companions in Vox Machina, embarking on a desperate struggle for survival, the future of Westruun, and dominion over the Herd of Storms.

The fate of Westruun hangs in the balance for Vox Machina. They must now choose: abandon the city to weather another storm, or steel themselves against the imminent threat of Umbrasyl, the black dragon whose deadly presence looms large.

Having finalized their strategy, Grog liberated several citizens of Westruun as Vox Machina diligently prepared to confront Umbrasyl, their tactics honed and bolstered by the might of the Herd of Storms. The appointed hour arrived; Umbrasyl…

Having weathered a fierce conflict against Vox Machina and the Herd of Storms, the ancient black dragon Umbrasyl retreated to Gatshadow Mountain, grievously wounded. With Scanlan Shorthalt and Vax'ildan held captive within the beast, and Gr…

News of Umbrasyl's fall reaches the people of Westruun, forcing them to confront a stark choice: abandon their home to avoid the Chroma Conclave’s wrath, or fight to reclaim it. The weight of so many lives lost, so much devastation wrought…

Having overcome Umbrasyl, the Herd of Storms now integrating with the Rivermaw Tribe, and Westruun returned to its rightful owners, Vox Machina sets course for Vasselheim. There, Vax'ildan must reckon with the steep cost of securing his sis…

A familiar enemy, cloaked in the guise of a trusted friend, has cornered Vax'ildan. He struggles for survival as the remaining members of Vox Machina battle a contingent of hired assassins determined to reach him.

Seeking a Vestige of Divergence, Vox Machina steps into the Feywild, a realm of potent magic and veiled peril—a shimmering echo of the world they know. Their journey leads them to encounters with a nymph from a forgotten past and a playful …

Circumstance compels Vox Machina into the elven city of Syngorn, nestled within the Feywild. Reluctantly, they seek an audience with Syldor Vessar, father to Vax'ildan and Vex'ahlia, and his new family. The reunion is strained, yet it yield…

Garmelie, the satyr guide, steered Vox Machina toward the blighted tree that sheltered Fenthras, the Fey Warden known as Wrath, one of the Vestiges of Divergence. Their passage through the Feywild offered a series of trials, yet the most fo…

Their journey through the Feywild continued, and Vox Machina, along with Garmelie, finally reached the Gilded Run – a network of rivers that stood between them and the Shademurk Bog. Nature itself seemed to impede their progress. Even shoul…

Vox Machina readied themselves for the final ascent toward the blighted tree, a hushed conversation unfolding between Keyleth and what felt like the very essence of the swamp itself. As the ancient wood yielded, Vex'ahlia was presented with…

Returning to Whitestone to strategize, Vox Machina finds their departure from the Feywild shadowed by unsettling uncertainties. Their focus shifts to Draconia, where the Conclave's latest devastation once more leaves the adventurers to seek…

The adventuring company Vox Machina journeyed to Marquet, seeking the Cabal’s Ruin, the next Vestige to fulfill their quest. Their exploration led them through the sprawling city of Ank'Harel, where they found themselves entangled in dealin…

Having demonstrated their mettle to J'mon Sa Ord, Vox Machina sought diversion in the glittering halls of a casino, hoping for amusement and perhaps a profitable arrangement. The following day, their pursuit led them to Cabal's Ruin, seekin…

Anna Ripley has taken possession of a Vestige of the Divergence and is journeying toward an island formed of glass, seeking another such artifact. With the aid of Captain Damon and his skyship, Vox Machina, they race across the ocean to int…

Following closely in the wake of Dr. Anna Ripley, Vox Machina arrives on the shores of the Isle of Glass. The adventurers prepare themselves for the impending encounter with Ripley, as familiar shadows and startling revelations begin to sti…

The encounter with Anna Ripley left Vox Machina deeply unsettled. They hastened back to Whitestone, driven by a need to protect one of their own, and there, unexpectedly, received an offer of alliance from a source no one would have anticip…

Following a strained exchange, Vox Machina found themselves with an ally most unexpected, and one whose trustworthiness was deeply suspect. A precarious plan took shape, and the company set course for the ruins of Draconia, preparing for th…

The members of Vox Machina embark on their most perilous undertaking: a summoning of a goristro from the Abyss. Their desperate gambit is to unleash the creature upon Vorugal, hoping the two behemoths will tear each other apart. Success pro…

Having recently vanquished Yenk and Vorugal the Frigid Doom, the weary members of Vox Machina paused to gather what they could from the wyrm's body and hoard. Afterward, they rested before heading back to Whitestone to plan their next move.

The loss of three members from the Chroma Conclave left Vox Machina diminished, and they gathered with their companions in Whitestone to commence preparations for the inevitable confrontation with Thordak. It became clear to Percy that the …

Vox Machina journeyed to Fort Daxio, intent on commencing preparations for the inevitable confrontation with Thordak. With the hour of their final battle rapidly approaching, the group resolved to seek the last Vestige within the Elemental …

Led by their peculiar new companion, Vox Machina journeys to meet the fire giant who holds the Plate of the Dawnmartyr. Though their objective is now within reach, reclaiming the final Vestige may prove to be their most dangerous undertakin…

The members of Vox Machina found themselves unexpectedly confronting Ghurrix, a pit fiend, and the encounter quickly erupted into a fierce battle amidst the bustling expanse of the City of Brass.

Emerging from the fiery depths of the Elemental Plane, Vox Machina found a grim scene awaiting them: Fort Daxio was under attack. News from Allura had been absent, and with urgency driving them, the group plunged into the fray, determined t…

With their companions assembled, Vox Machina set a course for the heart of Emon, poised to confront Thordak the Cinder King in their final stand.

Deep within the heart of Emon, Vox Machina and their companions confront Thordak in a desperate struggle for survival. They face him in a final, deadly contest.

Within the cavernous lair of Thordak, Vox Machina engaged Raishan in fierce combat.

The reunion with their old companion concluded, Vox Machina descended upon Thordak’s treasure hoard. Afterward, they journeyed back to Whitestone, poised to determine their next course of action regarding Raishan.

Vox Machina and their companions journeyed to the island where Raishan had taken refuge. But reaching her would require navigating a gauntlet of perils, a landscape riddled with challenges and the ever-present threat of the undead.

The inevitable clash between Raishan and Vox Machina drew near.

A brief respite descended upon Vox Machina as they surveyed the city of Emon, honoring a prior commitment, and unexpectedly encountering a familiar face from their past.

A reckoning awaits Grog, a solitary rematch against the formidable Earthbreaker Groon. With a bittersweet farewell to a cherished companion, Vox Machina finds themselves, remarkably, acquainted with a new face the following day.

The members of Vox Machina devoted a period to forging a connection with their newest addition, a necessary prelude to their departure for the next chapter of their journey.

The vessel of Vox Machina journeys across the Ozmit Sea toward the domain of the Water Ashari. Their voyage is beset by the familiar threat of scurvy, but upon reaching their destination, Keyleth will dedicate herself to completing her Aram…

Seeking the culmination of Keyleth’s Aramenté, Vox Machina ventured into the Elemental Plane of Water for its final trial.

With the lodestones secured, Vox Machina hastened back to Vesrah, Vax'ildan’s life hanging precariously in the balance. Their urgency fueled a flurry of deals and pledges, a dance of fate played out with cards and whispered promises. As Key…

Seeking a way to safeguard Opash’s book, Vox Machina journeys to Zephrah. There, Keyleth prepares to fully embrace the path laid out for her.

The members of Vox Machina journeyed into the Nine Hells, arriving within the City of Dis, their purpose singular: to locate and utterly destroy Hotis.

Having deterred their assailants, Vox Machina pressed onward through the City of Dis. Percy, seeking a means to achieve their objective, struck a bargain with the devil Ipkesh: the assassination of Utugash. This led them to the pit fiend’s …

With Tova's assistance, Vox Machina initiates their planned assassination of Utugash, only to find themselves imprisoned within the bleak confines of Mentiri's fortress. The question remains: will their agreement be upheld? And can Vox Mach…

Having narrowly escaped the Nine Hells, Vox Machina returned to Whitestone seeking a brief period of rest. Meanwhile, Vex'ahlia prepared for the Grey Hunt, a trial designed to solidify her claim to nobility and secure her standing within th…

Following a year of respite and the fulfillment of individual aspirations, the members of Vox Machina gather once more. Their destination: a sun-drenched beach, the backdrop for an unforeseen family reunion centered around one particular in…

With a swift mobilization, Vox Machina set out to aid the Trickfoots in lifting the blood curse from Pike. Yet, beneath the surface of their mission, certain complexities lay hidden.

The aftermath of the Trickfoot encounter leaves Keyleth deeply unsettled, and Taryon finds himself inexorably drawn towards a shadowed truth buried within his lineage. What revelations await him and Vox Machina as they venture into Deastok?

Seeking to ease the Darringtons’ burden, Vox Machina turns to the enigmatic Myriad. Yet, is this glimmer of possibility a beacon of hope, or a harbinger of doom?

Returning to Deastok to settle the Darrington family's obligations, Taryon finds himself engaged in a serious discussion with his kin regarding what lies ahead. Afterward, the company journeys back to Whitestone, where two enigmatic figures…

Vox Machina, accompanied by Lionel Gayheart and Scanlan Shorthalt, journey into the Marquet mountain range in search of a rumored second Ziggurat. As Scanlan attempts to atone for past misdeeds, the depths they explore will yield a startlin…

The members of Vox Machina descended into the Ziggurat, venturing into the shadowed realm of the Shadowfell in pursuit of Delilah Briarwood.

Chaos erupted as Vox Machina hastened to prevent Vecna's return.

The remnants of Vox Machina gathered once more, the sting of their crushing defeat at Vecna's hand still fresh. Even as they sought to mend their fractured bonds, Vax battled a deeper, more insidious trial – the Matron of Ravens probing the…

They arrived in Elysium, a realm where Vox Machina faced a trial: to earn the favor of the gods.

The company of Vox Machina journeyed to the Wittebak pools, finding themselves at a dwelling of peculiar age and discovering within its shadowed rooms a solitary stranger.

Against a backdrop of growing darkness, Vox Machina finds themselves in a desperate race against time. Their quest: to secure the favor of the Goddess of Knowledge, a sanctuary of wisdom amidst the encroaching shadow of Vecna's rising power…

The members of Vox Machina plunged into the depths of an underwater volcano, their destination the legendary forge where the gods were said to have crafted their creations.

Discovering the Core Anvil and its protective guardian, Vox Machina resolved to forge the divine trammels necessary for their confrontation with Vecna.

From Gencon, the adventurers of Vox Machina have returned to Vasselheim, bracing themselves for the impending arrival of Vecna.

As Vox Machina journeyed within the colossal form of the undead primordial, they encountered riches, terrors, and enigmas woven into the very fabric of its being.

Through the shadowed passages of Thomara, the undead dwarven city now steeped in a dreadful curse, Vox Machina moved with cautious steps. They sought to traverse its depths unseen, hoping their passage would remain unnoticed.

The members of Vox Machina sought a potent artifact, believing it might tip the balance in their favor. They were, of course, mistaken about the lack of potential complications.

Having completed their final preparations, Vox Machina ascended the tower of Entropis. With a special appearance by Joe Manganiello!

The final confrontation between Vox Machina and Vecna commenced.

In the concluding act of our endeavor, triumph is hailed, and every obligation is fulfilled.

