
xxxHOLiC — xxxHolic
For Kimihiro Watanuki, life is already complicated enough – he’s got the unfortunate ability to see spirits, a constant barrage of supernatural annoyances he desperately wants gone. One particularly frustrating evening, while dodging unwanted spectral attention, he finds himself drawn into an odd house, and meets Yuuko, an enigmatic woman with a proposition: she can take away his troublesome gift… but it comes at a cost. Suddenly, Kimihiro’s reluctantly thrust into the world of wish-granting as a worker at Yuuko's peculiar shop, embarking on a series of bizarre and enchanting experiences he never could have imagined.

The encounter with Yūko irrevocably alters Watanuki’s life. In exchange for his debt, he accepts employment at her peculiar shop. It is also in this episode that Mokona, Maru, and Moro are first revealed.

A client comes to Yūko seeking help for a persistent issue with her right pinky finger. Yūko explains that the problem stems from a deeply ingrained habit. Meanwhile, Watanuki gains further insight into Yūko's character as he takes on the r…

Himawari-chan seeks Yūko's assistance in unraveling a string of perplexing events plaguing the school – incidents connected to a game known as Angel. Yūko encounters Himawari-chan, and Watanuki finds himself compelled to collaborate with Do…

Yūko resolves to demonstrate to Watanuki the true extent of a Diviner’s abilities. Through this, Watanuki gains a deeper understanding of Yūko’s powers, and the secrets of her past are revealed. Furthermore, the significance of the butterfl…

Deep in the night, while assisting Mokona with a perilous undertaking, Watanuki stumbled upon an unusual oden shop. There, he encountered the Fox family, and later presented the young fox with a Haja Arrow. As the full moon ascended, a vibr…

Watanuki and Yūko visited a client who was determined to break free from her dependence on computers.

A rain sprite, an Ame-warashi, sought out Yūko, pleading for aid in rescuing a companion.

Within the walls of Watanuki’s school, a teacher’s curiosity led her to a perilous artifact acquired from Yūko’s shop—the infamous monkey’s paw. This fateful encounter ultimately precipitated her ruin, the very object she possessed constric…

Ame-warashi presented Yūko with a Pipe Fox as payment, just as a new client, burdened by troublesome habits, entered the shop.

Yūko resolved to organize an evening of ghost stories with Watanuki and his companions.

A Zashiki-warashi, in a moment of careless mischief, takes Doumeki’s soul. Watanuki finds himself compelled to pursue her, oblivious to the deeper motives behind her actions.

The summer sun draped itself over everything as the group settled into a house overlooking the sea. For reasons he couldn’t quite grasp, Doumeki repeatedly summoned Watanuki, requesting his assistance, though the nature of the need remained…

Watanuki began to observe a classmate whose behavior had shifted noticeably since the emergence of a pair of wings from her back.

Watanuki and Doumeki encountered a pair of twin sisters, and found themselves invited on a date with them. Yet, despite the pleasant company, Watanuki couldn't quite shake the unsettling impression that lingered around the elder sister.

The circumstances surrounding the twin sisters grew perilous when one began to bleed inexplicably.

To restore the Pipe Fox to its true shape, Yūko dispatches Watanuki to a sacred mountain for purification, where he encounters the Zashiki-warashi once more.

Watanuki introduced a woman to the shop, one who possessed a peculiar inclination toward impulsive choices.

Yūko received a magic lantern, sometimes called a ground cherry, and asked Watanuki and Doumeki to transport it to an exceptionally unusual festival.

Watanuki, along with his companions—the Zashiki-warashi and the Ame-warashi among them—engages in a spirited snowball fight.

A frantic client sought Yūko’s aid, burdened by a persistent unease. A peculiar photograph had taken root in her life, an unwelcome presence she was unable to shake.

Ignoring certain ingrained superstitions, Watanuki found himself in a predicament.

Watanuki encountered a woman of striking beauty and soon found himself seeking her company daily, drawn by a desire to alleviate her solitude. Yet, a strange ailment began to take hold of him; he grew unwell, baffled by the cause of his sud…

With each subsequent meeting, Watanuki’s condition deteriorates further, prompting Doumeki to finally take action.

Memories of youth often drift back to Watanuki, to a time when a boy’s kindness offered him rescue. That boy became a friend of immeasurable value, a bond cherished throughout the years.

