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The Challenge (1998 – ...)

1998 • 42 seasons • Reality • TV-14
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The ChallengeThe Inferno III

17 episodes · Apr 10, 2007

Get ready for *The Challenge: Inferno III*, the explosive return of a legendary era! This fourteenth season picks up right where *The Duel* left off and completes a thrilling trilogy of *Inferno* seasons, following *The Inferno* and *Inferno II*. Filmed amidst the stunning landscapes of Cape Town, South Africa, this time around sees familiar faces from *The Real World*, *Road Rules*, and past *Challenge* casts battling it out. Just like in *Inferno II*, teams are divided into opposing forces: the "Good Guys" versus the “Bad Asses,” promising intense rivalries and strategic gameplay. A new twist shakes up the competition too – the coveted Lifesaver challenges now feature gender-exclusive winners, meaning only men can claim victory on male Inferno days, and vice versa. *Inferno III* originally ignited MTV screens on April 10, 2007, with a staggering $400,000 prize pool up for grabs.

1. Welcome to Africa Part 1
Apr 10, 2007 · 22m

From a platform suspended thirty feet above the water, members of opposing teams find themselves interwoven in a complex network of ropes. The objective is simple: secure a team flag and then navigate the ensuing entanglement, freeing thems

2. Welcome to Africa Part 2
Apr 10, 2007 · 22m

In a contest of speed and agility, athletes from opposing teams compete to ascend and descend a forty-foot tower. The challenge begins with a twenty-yard sprint to the tower's base. From there, each competitor ascends the ladder to the seco

3. The Good Guys Strike Back!
Apr 17, 2007 · 22m

The week promises a surge of intensity with the upcoming men's Inferno. Tyrie now steps in as the Bad Asses’ competitor, following Abram’s withdrawal after he accepted the life shield. Alton has relinquished his own shield for Davis, placin

4. Playing the Game
Apr 24, 2007 · 22m

Susie reignited the competitive spirit within the Good Guys, demonstrating unconventional tactics to her teammates. Driven by a desire to avoid elimination, she subtly maneuvered Paula and Colie into a less prominent role during the upcomin

5. Kicking Ace
May 1, 2007 · 22m

The loss of a female cast member has stirred unrest within the Good Guys. Following last week's Inferno challenge and Rachel’s exit, both teams return to their usual routines: nights of revelry extending well into the morning. The following

6. Off the Wall
May 8, 2007 · 22m

Following their decisive performance with the Bad Asses during last week's "Rope Burn" challenge, the Good Guys have now secured three consecutive victories on *Real World/Road Rules Challenge: Inferno 3*. During the Inferno deliberations,

7. Sour Grapes
May 8, 2007 · 22m

On one side of the course, players from each team compete to fill a row of glass bottles, each designated for a specific team. Their task involves transferring handfuls of grapes from the back of a vintage truck to a waiting wine tub. There

8. Walk This Way
May 15, 2007 · 22m

Each team must construct a series of walkways using three eight-foot logs, enabling the girls on the team to traverse the sixty-foot gap between platforms. Should a player fall from the logs or utilize a safety harness to break their descen

9. Bouncing Back
May 15, 2007 · 22m

The competition demands progression across a sequence of five platforms, separated by strategically placed trampolines. With each successive platform, the available space diminishes as teams strive for the finish. Initially, players advance

10. Pane in the Glass
May 22, 2007 · 22m

The competition involves teams racing dog sleds over fifty yards. Each pair consists of a male and a female, with members of the opposing team riding along on the sled. The team achieving the quickest average time across multiple runs is de

11. Workin' on the Railroad
May 29, 2007 · 22m

Teams compete in a race along a 300-yard railroad track, propelling a hand car. The race begins with two members of each team pumping the car from one end to the other, selecting a teammate, and then returning to the opposite side to gather

12. Match Point
Jun 5, 2007 · 22m

The game requires players from each team to transport hand-carved wooden giraffes across a lake to one of fifteen cages, each housing an identical twin. Scattered along the shore are many more giraffes, varying in form and dimension. Before

13. High Voltage
Jun 12, 2007 · 22m

Teams face a series of ten trivia questions centered on the Inferno 3 challenge. Designated by their opponents as the "Captain," one girl from each team is secured to an African throne and wired to electric shock devices. T. J. Lavin poses

14. Hook The Man
Jun 19, 2007 · 22m

On each team, the male members are stationed on separate fishing vessels, each equipped with a deep-sea fishing pole. A single girl from each team will enter the water, tethered to the ends of these poles. She will then have thirty seconds

15. Team Girl Squad
Jun 26, 2007 · 22m

Each team’s members must ascend a cargo net suspended from a platform above the water. Once there, they retrieve one of their team’s flags, then disengage a rope to swing towards another net and claim a second flag. This sequence repeats un

16. The Big Five
Jul 3, 2007 · 22m

The ultimate trial centered on the concept of "The Big Five." Participants were tasked with carrying square tile pieces throughout the entire challenge, collecting more as they progressed. The goal was to assemble progressively larger puzzl

17. Top 10 Moments
Jul 10, 2007 · 22m

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