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Super Robot Monkey Team Hyperforce Go! poster

Super Robot Monkey Team Hyperforce Go! (2004 – 2006)

2004 • 4 seasons • Animation, Comedy • TV-Y7-FV
On September 20, 2026
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All seasons

Super Robot Monkey Team Hyperforce Go!Season 2

13 episodes · Feb 6, 2005

1. Skeleton King
Feb 6, 2005 · 30m

Chiro, accompanied by Gibson, launched a desperate rescue mission against the Citadel of Bone, determined to save the Hyperforce from Mandarin and Sakko's insidious brainwashing. Inside the citadel’s nightmarish depths, they sought not only

2. World of Giants
Feb 12, 2005 · 30m

Sparx scoffed, gazing at the desolate asteroid. “Tolomac 3 is just another chunk of rock,” he declared. He couldn’t have been more wrong. A hidden kingdom thrived there, populated by giants who had mistaken the Super Robot for one of their

3. The Lords of Soturix 7
Feb 19, 2005 · 30m

The Super Robot plummeted, a fiery tear in the alien sky, before crashing onto the desolate surface of Soturix 7. A planet-wide energy surge had crippled the machine, severed Chiro’s powers, and left the Monkey Team’s minds adrift. Now stra

4. In the Grip of Evil
Feb 25, 2005 · 30m

The nightmares began it all. Nobody could have foreseen the depth of their influence. The team was abruptly transported to a dreamscape, a realm where hopes, fears, and recollections manifested as tangible reality – including the Skeleton K

5. Versus Chiro
Mar 5, 2005 · 30m

The unexpected severance of Chiro's head sent ripples through the city. It was revealed to be a Formless clone, and a frantic pursuit ensued, monkeys scattering across the urban landscape in search of the original. Elsewhere, the real Chiro

6. Shadow Over Shuggazoom
Mar 12, 2005 · 30m

A monstrous eye opened in the waters of Shuggazoom, and from it arose a terrifying creature. It surveyed its domain, then unleashed a wave of control upon the populace. Those who met its gaze were transformed, their minds enslaved, becoming

7. The Sun Riders Return
Mar 19, 2005 · 30m

The Monkey Team found itself not only confronting the villain’s latest diabolical scheme, but also an unexpectedly reformed group of Sun Riders. Yet, a lingering question remained: could these villains truly be trusted?

8. Hunt for the Citadel of Bone
Apr 9, 2005 · 30m

A whisper of bone, a tremor in the earth – these were the first signs. The Hyperforce was on the hunt. But what they sought was more than just a relic; it was a legend, a ghost from a forgotten age. They found him in the ruins, an old pilot

9. Snowbound
Apr 16, 2005 · 30m

A disquiet settled over the Hyperforce, a subtle shift in the air hinting at something amiss. The questions began with Gibson, an endless stream of inquiries born of unease. But the strangeness manifested in Nova, a peculiar aversion to col

10. Wonder Fun Meat World
Apr 23, 2005 · 30m

A new establishment had opened in Shuggazoom, and the city was abuzz. Everyone seemed captivated by this eatery, even Otto. But beneath the surface of cheerful dining, a darkness stirred. Soon, things took a decidedly unpleasant turn when m

11. Skeleton King Threat
Apr 30, 2005 · 30m

They were finally able to speak with the people of Shuggazoom. With this newfound ability came a decision: to reveal the truth of the danger that enveloped them – the looming threat of the Skeleton King.

12. Antauri's Masters
May 7, 2005 · 30m

A tremor ran through the Power Primate, and Chiro, sensing the disturbance, set off to seek counsel from those who had first guided Antauri in the ways of mystical energy. Fearing for his companion's safety, he clandestinely joined him abo

13. I, Chiro
May 15, 2005 · 30m

Hope seemed lost. Yet, a single thread of possibility remained. For Chiro, to save Shuggazoom, would have to perform an act beyond imagining. The team had fallen, but only Chiro and Antauri stood against the encroaching darkness. They fo

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