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ReBoot poster

ReBoot (1994 – 2001)

1994 • 4 seasons • Animation, Action & Adventure • TV-Y7
On September 20, 2026
#2057204
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All seasons

ReBootSeason 1

13 episodes · Sep 10, 1994

1. The Tearing
Sep 10, 1994

Megabyte attempts to coerce Bob into solidifying a rift in the gateway to the supercomputer. As Bob flees with Dot’s assistance, the user intervenes, inserting a game that stabilizes the tear. Bob and the remaining sprites must now race aga

2. Racing the Clock
Sep 17, 1994

Capitalizing on Enzo’s newly established delivery service, Megabyte endeavors to transmit a deletion command to Hexadecimal. Unaware of the package's true nature, Bob unwittingly accepts the delivery, only to find himself ensnared in a high

3. Quick and the Fed
Sep 24, 1994

A mishap has begun to siphon energy from Dot, and Phong believes the sole recourse is to nourish her with slow food from Al's on level thirty-one. Within Al's, the sprites find themselves ensnared in a medieval fantasy game, where Bob and t

4. Medusa Bug
Oct 8, 1994

Megabyte pilfered Hexadecimal’s prized Medusa Bug, only to discover it was a snare. The device unleashed a petrifying wave, transforming everything within Mainframe to stone.

5. The TIFF
Dec 3, 1994

Bob's tardiness throws Dot's schedule into disarray, sparking a heated argument between them. A sudden shift in her perception, Dot finds Bob increasingly erratic, while he perceives her as overly rigid. Enzo and the inhabitants of Mainfram

6. In the Belly of the Beast
Dec 31, 1994

Frisket absorbed an unformatted command that Megabyte had recently unearthed. To retrieve it, the virus had kidnapped Enzo, using him as bait to draw the dog into Silicon Tor.

7. The Crimson Binome
Jan 7, 1995

A malicious tide of rogue code descended upon the mainframe, swift and ruthless. They swept through its digital corridors, plundering every valuable asset – and, with alarming efficiency, absconded with Bob.

8. Enzo the Smart
Feb 11, 1995

Following Bob’s display of skill during the game, Enzo resolves to become more resourceful. The Read-Only Room at the Principal's office feels oppressively like labor for the young sprite, and he is tempted to tamper with the system clock.

9. Wizards, Warriors and a Word from Our Sponsor
Feb 25, 1995

The television, affectionately known as Mike, was becoming a source of mounting frustration for the household. However, when a GameCube is accidentally dropped and Mike unexpectedly reboots into a warrior persona, the family finds themselve

10. The Great Brain Robbery
Mar 18, 1995

Assisted by Mouse, a paid operative, Megabyte plotted to launch a tightly compressed vessel into Bob’s mind, aiming to seize control of his thoughts. But the endeavor encountered unforeseen complications.

11. Talent Night
Aug 12, 1995

Dot was orchestrating a celebration for Enzo's first birthday, and it fell to Bob to keep the spirited little one entertained until preparations were complete.

12. Identity Crisis (1)
Sep 9, 1995

Dot successfully persuaded the binomes of a sector within Megabyte’s domain to allow her to register their PIDs with the Principal Office. However, safely transporting them back to Mainframe proved more challenging than she'd anticipated wh

13. Identity Crisis (2)
Sep 16, 1995

Dot was trapped within the game, a deep despair settling upon her, the urge to surrender growing with each passing moment. Seeing her on the precipice of collapse, Phong resolved to act decisively. He initiated a sequence, sending her hurtl

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