Justice League — Season 2

A threat of unprecedented magnitude emerges, one capable of endangering both Earth and Apokolips, compelling the Justice League into an uneasy alliance with Darkseid.

The League finds itself compelled to confront a dual threat: Darkseid and Brainiac. Meanwhile, Wonder Woman and Batman seek assistance from Orion, Darkseid's son.

Fleeing the relentless pursuit of the League, Lex Luthor turned once more to a forgotten endeavor. Deep within the vaults of LexCorp, a dormant project stirred – an android engineered with the unsettling ability to replicate the powers of t…

Even Superman found himself powerless against the android after it had absorbed the combined abilities of the Justice League. Victory hinged on an unlikely alliance: J'onn J'onzz, grappling with a profound disillusionment born from the shee…

A prison break throws the Justice League into immediate crisis, but the heroes are blind to a deeper plot. Amidst the chaos, the escaped convict John Dee is maneuvering to reach an experimental device – one designed to tap into the power of…

Dr. Destiny has ensnared four members of the League within their own nightmares. Only J'onn and Batman stand a chance of rescuing them, provided they can resist succumbing to slumber themselves.

The shadow of Vandal Savage stretched long over Kasnia, a small nation now caught in the intricate web of his ambitions. Batman and Wonder Woman found themselves drawn into the unfolding crisis, a desperate race against time to thwart Savag…

Against the nation of Kasnia, Batman and Wonder Woman launch their assault, determined to thwart Vandal Savage's plans for a devastating orbital rail gun that threatens global terror.

John Stewart embarked on a vital mission: to aid his fellow Green Lanterns in their struggle against an intergalactic tyrant wielding formidable, unusual powers.

Driven to desperation, Despero’s followers assault them, forcing John to resort to a weapon when his ring proves ineffective, its power warped by Despero’s psychic intrusion. With John, Katma, and Hawkgirl now prisoners, J'onn, Kilowog, and…

From a reality apart, a twisted echo of the Justice League emerges: the Justice Lords. They seize their counterparts and set about imposing a brutal, uncompromising order upon this unfamiliar Earth.

Imprisoned by the Justice Lords, the League faces a desperate struggle for freedom. To escape their cruel captivity and confront their twisted reflections, they must forge an alliance with an unexpected partner.

An unsettling gem holds a terrible power: those who touch it are consumed by wickedness. Even Wonder Woman is not immune to its corrupting influence.

The League unearthed the secret of the Black Heart gem, but a strange affliction had taken hold, leaving everyone afflicted save for the Flash. He alone stood between the world and utter destruction as the sun began to fade.

Following Aquaman’s release of Solomon Grundy, Hawkgirl and the Justice League grow convinced that the King of Atlantis has succumbed to a dangerous path. Yet, the pursuit of the Atlantean sovereign leads them to the enigmatic Dr. Fate, whe…

Having lost the efficacy of their initial rite, the League, Fate, and Grundy journey into the dimension of the Old Ones, while Aquaman engages the invaders in the realm of Earth.

Gorilla Grodd, a formidable intellect, has forged a potent alliance of villains, binding them into a tightly-knit unit. Simultaneously, the Justice League struggles with internal discord and a lack of cohesion, a weakness that leaves them e…

Capitalizing on the League’s dissolution, the Secret Society orchestrated a campaign of relentless attacks, aiming to dismantle the remaining vestiges of their former power. As one by one, their allies fell, hope dwindled until only Green L…

With Superman’s final act of heroism – a sacrifice to safeguard his allies – the Justice League and a world plunged into sorrow must now confront a reality irrevocably altered by his absence. They face the daunting task of navigating a futu…

The world Superman encountered was a ruin, a desolate echo of what it once had been. And at the heart of this devastation stood Vandal Savage, the architect of its destruction.

The Joker orchestrates a final, elaborate game: the Justice League must race against time and the notorious Royal Flush Gang to locate and defuse a series of bombs hidden throughout the Las Vegas Strip.

The League succeeded in disarming the Joker’s devices and overcoming the four remaining members of the Royal Flush Gang. Yet, the Joker held a final, concealed scheme, poised to unfold as his true plan commenced.

As the holiday season approached, the members of the Justice League dispersed, each to observe the festivities in their own way.

From the distant stars came the Thangarians, kin to Hawkgirl, answering her call for help against the Gordanians’ encroaching darkness. Yet, their arrival held a disquieting ambiguity; not all was as it appeared.

The League managed to evade capture, finding sanctuary within the walls of Wayne Manor. Meanwhile, the Thanagarians surveyed the planet, their reconnaissance revealing the full scope of their master's design for Earth.

At the Batcave, the League prevailed against the hawkmen dispatched to eliminate them. Yet, victory offered little respite; a new and terrible threat emerged – the imminent activation of the hypergate, poised to unravel the very fabric of E…


