Gushing Over Magical Girls — Season 1

Utena Hiiragi was, in many ways, a typical devotee of the magical girl genre, harboring a deep yearning to emulate the heroines she so admired. Then, unexpectedly, a mascot character appeared, extending an offer to fulfill her most fervent …

A darkness has taken root in Hiiragi, compelling her toward villainy. Having discovered a taste for the intricate dance of dominance and submission, she now seeks a deeper experience—one offered by Magia Azure.

Utena journeyed to Enormita’s fortress, Nacht Base, and there encountered Aragawa Kiwi, known as Leoparde. Though he professed a desire for friendship, Leoparde unexpectedly launched an assault.

Tres Magia’s primary task is the dismantling of Enormita, though they also undertake supplementary duties, such as upholding a certain image. The current photoshoot is abruptly interrupted.

Utena and Kiwi encounter a new addition to their malevolent cohort: Neroalice. Soon after, Venalita provides them with a demonstration of the young girl's capabilities against their magical girl adversaries.

At the park, Haruka unexpectedly encounters Korisu, and they lose themselves in a delightful game of make-believe. As parting approaches and sadness clouds Korisu's face, the antagonist employs her abilities to prolong their imaginative pla…

Following the recent clashes with Enormita, Azure finds herself struggling to regain her composure. Seeking a moment of respite, she now finds herself in a precarious position.

Baiser encounters the original Enormita team, who are far from pleased by the magical girls’ recent escapades. Yet, a flicker of willingness to offer them a reprieve remains within their hardened ranks.

Loco Musica is striving toward the realization of her ambition: to become a pop idol. However, her concert is unexpectedly disrupted by Baiser and his companions. Can Loco manage to regain control and turn the tables in the ensuing conflict…

Having deserted their post, Loco and Leber now seek to rejoin Utena. But first, they must endure a "team-building" exercise devised with Utena's characteristic mischievousness.

Lord Enorme grew increasingly exasperated by the treachery of the villain who steadfastly refused to align himself with her ambition for global dominion. Baiser devised an ingenious method to overcome Lord Enorme.

The clash with Lord left no one unscathed – the weary villains of Enormita and the city itself bore the brunt of the conflict. As the magical girls arrived, Utena unexpectedly encountered Azure.

Utena and her companions seek respite at the shore for a day of leisure. However, their summer tranquility is soon shattered by the arrival of Enormita and the Tres Magia, setting the stage for a confrontation.


