
GameCenter CX — Season 2
Season 2 of Game Center CX arrived with a fresh look and feel after a brief hiatus. The show underwent significant changes, streamlining its presentation by dropping the distinctive quotation marks from the title – simply “Game Center.” Now, Arino’s Challenge takes center stage in each episode, showcasing his impressive gaming skills like never before. Familiar favorites returned too, with TamaGe travel segments and explorations of classic games becoming regular highlights. Interviews continued to offer insightful perspectives, and to keep things clear, the episode count began anew, a system that's been consistently used ever since. Joining the team for this exciting new era was AD Hiroshi Sasano, who appeared in the first episode’s closing segment.

Will Arino conquer the demanding platforming challenge of Nintendo’s *Atlantis no Nazo*? He tackles the game's notoriously difficult controls and relentless level design in his latest endeavor. This episode documents Arino’s first foray int…

In Arino's 1986 Famicom game, "Challenger," he faces a persistent test of adaptability. Can he master the shifting gameplay to emerge victorious? Concurrently, his quest for the elusive Hang-On arcade cabinet continues, a legendary prize he…

Arino confronts one of the most notoriously difficult games ever conceived: *Ghouls 'N Ghosts*. Though the experience has its perils, Arino’s exploration of the TRY Amusement Arcade isn't entirely bleak. Following a particularly dishearteni…

This time, Konami's celebrated action platformer presents a unique challenge: Konami Man and Konami Lady must venture into the diverse game worlds of six Konami heroes to rescue them. Lucky for them, Arino has a strategic advantage from th…

This time, the venerable sci-fi title from Nintendo falls to Arino, and his objective is far from virtuous. Driven by a persistent rumor, Arino aims to complete *Metroid* with unprecedented speed, driven by a curiosity to witness whether th…

What mysteries lie concealed within the countless chambers of Solomon's Key? Arino assumes command of the famed wizard, uncovering the myriad wonders awaiting within this challenging puzzle game. He journeys to Matsudo, seeking out an arcad…

Following the completion of *Solomon's Key*, Sasano presented Arino with a new trial: *Prince of Persia* on Super Famicom. Without respite, Arino embarked on this endeavor, tasked with rescuing the princess from the villainous Jafar by navi…

The second installment of the Prince of Persia challenge begins. The Western version of the game immediately captivates Arino; the question remains whether he can complete it before the allotted time expires.

Arino tackles a cornerstone of Capcom's Mega Man franchise: Mega Man 2. The episode features an interview with Etsunobu Ebisu.

The season finale takes place at the Sun Hatoya hotel in Ito, where Arino enjoys a fitting farewell. For the final broadcast, the challenge room is situated in a beautiful suite with an ocean view. The television and Famicom are prepared, a…

