
GameCenter CX — Season 16
In the initial offering of the Super Chinese series for the Famicom, Arino greets the player with a spirited "HIYA!"
In one of the Mega Drive's most challenging and memorable platformers, Dynamite Heady emerges as an unusual protagonist.
Arino persists in his efforts to master the elusive Dynamite Headdy.
In the realm of the PC Engine, *Takuhai-kun* presents a peculiar scenario: the player embodies a delivery boy named Arino. Mounted upon his reliable moped, he strives to complete his deliveries on schedule, though numerous challenges stand …
In the opening chapter of the Captain Tsubasa video game series for the Famicom, Arino sets his sights on the ultimate prize: the gold trophy.
In this live broadcast, Arino once more ascends toward the heavens, striving to conquer the challenges of Pilotwings' expert mode.
For the show's 150th installment, Arino tackles his fourth PlayStation 1 challenge: *Parappa the Rapper*. This marks the first music game to grace the series. Yet, to conquer a game centered on rhythm and rhyme, he must first embody the spi…

