
GameCenter CX — Season 15
Sunsoft's *Gimmick* launches this new season, a platformer released during the Famicom's golden age. A visually and musically delightful creation, it belies its charming appearance and modest six stages with challenging level design meant f…
During his twenties, Arino lost count of the times he played *F-Zero* on the SNES. Consequently, he has made it a personal challenge to complete every course in the original *F-Zero* on Expert difficulty.
Though Arino's F-Zero challenge has been adjusted from Expert to Standard difficulty, it remains a considerable obstacle.
Arino takes on a new challenge: completing Tant-R, a notoriously difficult mini-game collection for the Sega Mega Drive. This marks his first attempt at conquering the demanding compilation.
Jaleco's *Bio Warrior DAN* presented itself as an action game steeped in peculiar imagery, occasionally bordering on the disorienting.
Arino tackles Sega's distinctive, comic-book inspired beat-'em-up.
Kirby's Dream Course distinguishes itself from the typical Kirby adventure. It presents a whimsical blend of mini-golf and billiards, casting Kirby as the player's projectile. The objective is to navigate intricate courses, vanquishing foes…
A blemish marred his nose, and his hair bore a newly sculpted form as Arino prepared to confront Metal Storm on the Famicom, a gravity-defying action shooter.
Daisuke Nagashima, the show’s former producer, crosses paths with Arino once more. He too has a baby girl, and seeks the Kacho's counsel on matters of child-rearing. In Arino's third PlayStation 1 challenge, he tackles *Quiz My Angel*, a ga…
The Battle Formula is notoriously difficult to obtain, a rare and costly endeavor. This pressure only amplifies Arino's anxiety; he feels a heightened need to succeed and justify the significant investment he has made.
"Pac-Man 2: The New Adventures," better known as simply "Pac-Man" outside of Japan, presents a cartoonish action-adventure where the player directs Pac-Man through a series of missions. Guidance is limited to a slingshot function, used to p…
Arino tackles a Mega Drive game, and finds himself with another well-regarded title: Strider, Sega's adaptation of the Capcom arcade classic. The game is relatively brief, comprising only five stages, and while not as relentlessly punishing…
Arino's current undertaking is *Hiryu no Ken* for the Famicom, a straightforward action game from the studio that would later become Culture Brain. The player assumes the role of Ryuhi, a martial arts master striving to reclaim the lost scr…
Saint Seiya: Ougon Densetsu, the inaugural Famicom title adapted from the celebrated manga and anime series, presents a straightforward action experience interwoven with light role-playing mechanics. While not a strict adaptation, the game …
*Mito Koumon* is a Famicom game loosely inspired by the popular historical television drama of the same name, starring the venerable adventurer Mito Koumon and his loyal companions. It’s an action-adventure experience reminiscent of the *Ga…
Arino tackles *Battletoads*, the distinctive side-scrolling action game that captivated Western audiences with its challenging gameplay. He finds himself, after a considerable time, undertaking a task not frequently seen on the show...
In the second part of his Battletoads endeavor, Arino persists against the game's relentless difficulty, though amusement appears to triumph over exasperation.
Arino finds himself drawn to the enigma at the heart of *Tantei Jinguuji Saburou*, a Famicom Disk System game centered on the investigation of a murdered bar hostess.
Arino tackles *Alex Kidd in Miracle World*, a classic from SEGA's early days on the Master System.

