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GameCenter CX (2003 – ...)

2003 • 29 seasons
On September 20, 2026
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GameCenter CXSeason 11

12 episodes · Apr 14, 2009

1. Welcome Back! "Fukuoka Hometown Special" (#78)
Apr 14, 2009 · 60m

The Game Center CX team journeyed to Fukuoka, the birthplace of Cameraman Abe, Urukawa, and Inoko MAX, to promote the second GCCX game for the DS and connect with fans. During the trip, Arino visited two game centers with the group.

2. Starting the 11th Season With "Layla" (#79)
Apr 28, 2009 · 60m

LayLa must navigate eight perilous stages to reach her partner, held captive within the enemy base. Each stage presents a challenge Arino must overcome.

3. Suck It! "Kirby's Adventure"
May 12, 2009 · 60m

*Kirby's Star Allies*, the expansive and ambitious sequel to the original *Kirby* on Game Boy, presents a gentle challenge for most players. However, its considerable length can be demanding, and even so, the later stages feature formidable

4. The Kacho's Golf Trip: "Battle Golfer Yui" (#81)
May 26, 2009 · 60m

Battle Golfer Yui stands as a remarkably singular creation within the gaming landscape. It blends elements of role-playing, adventure, and golf into a compelling whole. Furthermore, the arrival of a new assistant director, Emoto, provides a

5. The Decisive Battle! "Mega Man 3" (#82)
Jun 9, 2009 · 60m

Arino's record against Mega Man in the series stands at a single victory and a single defeat. His upcoming confrontation with Mega Man 3 presents a pivotal opportunity: he will either break his current losing streak or deepen it.

6. The Conclusion! "Mega Man 3" (#83)
Jun 23, 2009 · 60m

The second segment of the Mega Man 3 challenge finds Arino nearing the culmination of his ordeal. Having already weathered not just eight, but sixteen relentless encounters with formidable bosses, he now approaches Wily's Castle.

7. "Super Gussun Oyoyo:" Tsk Tsk (#84)
Jul 7, 2009 · 60m

In this intricate action puzzle game, the player must strategically maneuver and position blocks to guide Gussun toward the exit door. With a multitude of stages awaiting, Arino faces a considerable challenge. Gussun is easily startled by b

8. Crunch Time! "Genpei Toma Den" (#85)
Jul 21, 2009 · 60m

Arino returns to his familiar task, this time addressing Namco's arcade title, *Genpei Touma Den*, for the PC Engine. The game casts the spectral samurai Kagekiyo as he journeys across a strikingly surreal Japan, battling demons from the un

9. Yoiko TKO'd!? "Punch Out!!" (#86)
Aug 4, 2009 · 60m
10. Fight for the "Golden Axe!" (#87)
Aug 18, 2009 · 60m
11. Burrow Burrow!? "Dig Dug II"
Sep 1, 2009 · 60m

Arino has chosen a deceptively simple challenge: Namco's *Dig Dug II* for the Famicom. Unlike its predecessor, which centered on subterranean exploration and enemy detonation, *Dig Dug II* requires navigating an island landscape, strategica

12. 24-Hour Documentary (#89)
Sep 15, 2009 · 60m

On the morning of August 29th, 2009, at 10:00 A.M., Arino began his second live challenge. Facing a 24-hour deadline, he would attempt to complete Lemmings on the "Taxing" difficulty setting. This episode revisits the full 24-hour event, of

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