
GameCenter CX — Season 1
Get ready for another exhilarating season of Fuji TV’s *CX Arino's Challenge*! This year promises more of the unpredictable gaming trials you love, building on the series’ roots – remember when *Arino’s Challenge* started as just a quick segment way back in Season 1? Each episode is driven by fascinating interviews that delve into the heart of classic video games and the people who made them. We're also excited to spotlight our Assistant Directors! Naoki Yamada joined us for Season 1, specifically focusing on Module 1, while Shinichiro Tojima stepped up from Module 5 onwards. Like many behind-the-scenes heroes, ADs often move on after a couple of seasons, but we always welcome back familiar faces in new and surprising ways – keep an eye out!

In the inaugural episode of Game Center CX, Arino journeys to Taito, seeking to uncover the history of the arcade giant and to test his mettle against one of its most notoriously difficult creations, *Takeshi no Chousenjou*. Upon entering t…

Arino journeys to Koei's headquarters to meet the minds behind the acclaimed Dynasty Warriors and Nobunaga's Ambition franchises. He then engages with a public relations representative regarding Angelique, another of their beloved series, b…

Arino arrived at the Capcom building in Osaka and was greeted by his first interviewee: Keiji Inafune, the visionary behind iconic games like Mega Man and Onimusha. He then proceeded to interview Hiroyuki Kobayashi and Atsushi Inaba. Finall…

This installment of Game Center CX shifts its focus from a single entity to an entire gaming saga: Sega’s *Sakura Taisen*. Arino takes on Sega’s Roommania #203, a challenge for the Sega Dreamcast. The episode also features an interview with…

This installment focuses on Hudson, showcasing several of their notable games. The central challenge involves *Star Force*, where Arino strives to secure the 50,000 bonus from Rarios, with Takahashi Meiijin lending assistance. Interviews wi…

In this installment, Arino faces a formidable trial: the challenge of overcoming Astro SASA. Will he triumph over this obstacle, or will it prove too difficult? The episode also features an interview with Hiroyuki Sonobe.

Can Can Arino conquer every foe in the first bonus stage of the arcade classic *Galaga*? This feat is explored, featuring insights from Toru Iwatani, creator of *Pac-Man*, and Masanobu Endo, designer of *Xevious* and *Tower of Druaga*.

In the beloved Famicom game *Door Door*, Arino faces the challenge of trapping six extraterrestrial beings behind a single door. This special edition features not only the game's creator but also interviews with both Chunsoft founder Nakamu…

This episode sees Arino undertaking a three-round challenge set by Konami. He must navigate trials across *Yie Ar Kung-Fu*, *Gradius*, and *Konami Hyper Olympics*. Interwoven throughout are in-depth interviews with developers from the accla…

Arino confronts a formidable test: conquering *Super Mario Bros. 2* on the Famicom Disk System. He begins by honing his abilities with the original *Super Mario Bros.*, before tackling the more complex sequel. Will he prevail against Ninten…

Having previously fallen to Super Mario Bros. 2 (SMB: The Lost Levels), Arino now seeks retribution. Interviews with staff members from the Pokémon games, including Satoshi Tajiri, are featured.

