
Freakazoid! — Season 2

A disruption from The Lobe’s schemes to undermine the television industry intrudes upon Steff and Dexter’s inaugural date.

The Superhero Code dictates that Freak is bound to grant any birthday wish. This holds true even when the request originates from a villain seeking exemption from heroic intervention in their wicked plans.

Freak and his companions journeyed to a city governed by an iron fist, their mission to liberate a friend held captive within its oppressive walls.

Freak and Cosgrove find themselves unexpectedly immersed within the digital confines of a Virtual Tussle game.

Gutiérrez has unveiled a device of terrifying potential: one capable of rendering the planet itself to vapor.

Cosgrove's girlfriend demands all of his attention, and possesses a temperament as volatile as a flame.

Driven by a relentless pursuit, Freak hunts the man who transformed Steff into stone.

A malevolent scientist crashes his aircraft near Freak, driven by a twisted ambition to augment humanity through experiments in orangutan hybridization.

Consumed by his pursuit of telekinesis, the young man found himself perpetually drained, a weakness that left the Diamond Hat of the Czars inadequately protected.

**Freakazoid:** Pursuing the elusive Cave Guy, Freakazoid arrives at a science fiction convention. Though surrounded by elaborate costumes, he must remain focused on his primary objective: locating the real Cave Guy and escaping the throng.…

The Lobe abducted Norm Abram, the celebrated carpenter of PBS, intending to force him to construct a wooden instrument designed to kill Freak.

