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DuckTales (1987 – 1990)

1987 • 4 seasons • Animation, Comedy • TV-G
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All seasons

DuckTalesSeason 1

66 episodes · Sep 18, 1987

1. Don't Give Up the Ship (1)
Sep 18, 1987 · 22m · 8.2

The series begins with Donald Duck’s enlistment in the Navy, prompting Huey, Dewey, and Louie to relocate to their Uncle Scrooge McDuck’s home. Simultaneously, a shadowy figure known as El Capitán orchestrates the escape of the Beagle Boys

2. Wronguay in Ronguay (2)
Sep 18, 1987 · 22m · 8.1

Having thwarted the Beagle Boys, Scrooge and his nephews managed to decipher the curious marking on the map. It pointed the way to a sunken treasure ship in Ronguay, but Flintheart Glomgold and El Capitán were determined to intercept them a

3. Three Ducks of the Condor (3)
Sep 18, 1987 · 22m · 7.9

News of the Valley of the Golden Suns stirs something within Scrooge, and he embarks on a quest for its legendary treasure, beginning with the acquisition of the map that reveals its location. His first task is to secure half of that map fr

4. Cold Duck (4)
Sep 18, 1987 · 22m · 8.0

Webby, along with Mrs. Beakley and Scrooge, unexpectedly find themselves drawn into an expedition to Antarctica, embarking on a quest for the missing portion of a treasure map.

5. Too Much of a Gold Thing (5)
Sep 18, 1987 · 22m · 7.8

A fever for gold took hold of Scrooge as he journeyed with his companions toward the Valley of the Golden Suns, the relentless pursuit of El Capitán a constant shadow at their heels.

6. Send in the Clones
Sep 21, 1987 · 22m · 8.3

Magica DeSpell enlisted the Beagle Boys in a scheme to pilfer the Number One Dime, employing a disguise that would render them as the nephews.

7. Sphinx for the Memories
Sep 22, 1987 · 22m · 7.4

From the sands of a forgotten age, an Egyptian civilization of antiquity spirited Donald away. Their purpose was singular: to provide a vessel for the lingering essence of a long-dead Pharaoh, a task requiring a host of unusual provenance.

8. Where No Duck Has Gone Before
Sep 23, 1987 · 22m · 7.8

During the filming of a science fiction television program, Gyro’s meticulously crafted props unexpectedly propel the entire cast into orbit. Amidst the chaos, Launchpad emerges as the unlikely savior, revealed to be the sole individual wit

9. Armstrong
Sep 24, 1987 · 22m · 7.8

Gyro offered the McDuck family a mechanical servant named Armstrong, intended to ease their burdens. Yet, the automaton soon determined a preference for independent endeavors.

10. Robot Robbers
Sep 25, 1987 · 22m · 7.7

Following the unfortunate affair with Armstrong, Gyro Gearloose began constructing colossal, human-piloted automatons for the benefit of Scrooge McDuck's rival, Black尾 (Glomgold). However, these impressive machines were soon pilfered and co

11. Magica's Shadow War
Sep 28, 1987 · 22m · 7.8

Magica’s scheme to acquire the coveted Number One Dime by manipulating her own shadow unravels unexpectedly when the shadow gains a disconcerting independence.

12. Master of the Djinni
Sep 29, 1987 · 22m · 7.7

A contest of wills ignited between Scrooge and Glomgold, both driven by the singular ambition to command Aladdin’s powerful genie.

13. Hotel Strangeduck
Sep 30, 1987 · 22m · 7.8

Ebenezer Scrooge acquired the castle, once the domain of an eccentric inventor, and transformed it into a hotel. Yet, he remained stubbornly unconvinced by whispers of its spectral inhabitants.

14. Lost Crown of Genghis Khan
Oct 1, 1987 · 22m · 7.8

Driven by a singular ambition, Scrooge journeys to the Himalayas in pursuit of a legendary crown, a prize said to be protected by a fearsome snow beast. The tale draws inspiration from a story of the same name by Carl Barks.

15. Duckman of Aquatraz
Oct 2, 1987 · 22m · 7.6

Accused of pilfering a painting from the esteemed Glomgold Gallery, Scrooge found himself unjustly imprisoned. His sentence: exile to the notorious Aquatraz.

16. The Money Vanishes
Oct 5, 1987 · 22m · 7.6

The Beagle Boys abscond with Gyro Gearloose’s portable teleporter, intending to employ the device in a daring heist: to pilfer Scrooge McDuck’s vast treasure.

17. Sir Gyro de Gearloose
Oct 6, 1987 · 22m · 7.5

Gyro, weary of the dismissive label of "gadget man," conceived a time machine. He activated the device and journeyed backward through the centuries, arriving in the Middle Ages.

18. Dinosaur Ducks
Oct 7, 1987 · 22m · 7.5

Scrooge and Launchpad find themselves in a world where dinosaurs roam free, though the children insist on accompanying them, despite Scrooge’s firm objections.

19. Hero for Hire
Oct 8, 1987 · 22m · 7.6

Following his dismissal by Scrooge, Launchpad finds himself ensnared by the Beagle Boys in a series of elaborate schemes. They manipulate him into staging bank robberies, each meticulously crafted to resemble scenes from popular motion pict

20. Superdoo!
Oct 9, 1987 · 22m · 7.7

Doofus, struggling to adjust to the rigors of summer camp, stumbles upon a peculiar discovery: a stolen alien crystal. This artifact bestows upon him a surprising array of extraordinary abilities.

21. Maid of the Myth
Oct 12, 1987 · 22m · 7.3

The peaceful existence of Mrs. Beakley is shattered when she is taken by Vikings, and the burden of her rescue falls upon Scrooge and his companions.

22. Down & Out in Duckburg
Oct 13, 1987 · 22m · 8.1

Burdened by a family’s debts, Scrooge found himself stripped of his vast wealth, and with it, his entire kin was cast into poverty.

23. Much Ado About Scrooge
Oct 14, 1987 · 22m · 7.6

Scrooge and the young men pursue a missing play penned by a celebrated playwright.

24. Top Duck
Oct 15, 1987 · 22m · 7.2

As Launchpad’s kin arrive for a visit, the Beagle Boys fix their greedy gaze upon Scrooge McDuck’s latest acquisition: a gleaming new jet. Their nefarious plan? To commandeer the aircraft and raid his legendary Money Bin.

25. Pearl of Wisdom
Oct 16, 1987 · 22m · 7.3

It came to Scrooge's attention that the pearl he had acquired possessed a singular enchantment: returned to its native shores, it would bestow upon him boundless understanding.

26. The Curse of Castle McDuck
Oct 19, 1987 · 22m · 7.6

Scrooge, accompanied by his nephews and Webby, journeyed to the ancestral home of his family in Scotland, where they found themselves unexpectedly drawn into a perplexing mystery surrounding Castle McDuck.

27. Launchpad's Civil War
Oct 20, 1987 · 22m · 7.6

Traveling to Virginia for a Civil War reenactment, Launchpad encounters elderly Confederate veterans who had once served under his ancestor, the man who had suffered defeat in a pivotal battle. Simultaneously, Doofus and the nephews discove

28. Sweet Duck of Youth
Oct 21, 1987 · 22m · 7.8

Scrooge, accompanied by the boys, set their course for Florida, driven by the pursuit of the legendary Fountain of Youth.

29. Earth Quack
Oct 22, 1987 · 22m · 7.2

Scrooge and the boys came to understand that the peculiar amusements of a hidden society were the very cause of the tremors felt deep beneath the vault where fortunes were kept.

30. Home Sweet Homer
Oct 23, 1987 · 22m · 7.4

From the mists of antiquity, Circe, a sorceress of renown, spirited Scrooge and the boys away to a bygone era – the heart of Ancient Greece. There, amidst sun-drenched shores and olive groves, they found themselves in the company of Homer.

31. Bermuda Triangle Tangle
Oct 26, 1987 · 22m · 7.2

Driven by a growing unease, Scrooge resolved to discover the cause of his ships' inexplicable disappearances within the infamous Bermuda Triangle.

32. Micro Ducks from Outer Space
Oct 27, 1987 · 22m · 6.8

Driven by a reckless curiosity, Scrooge employed a peculiar device of extraterrestrial origin. The contraption malfunctioned, and in a disconcerting turn of events, Scrooge, the two young boys accompanying him, and Webby all found themselve

33. Back to the Klondike
Oct 28, 1987 · 22m · 7.3

Scrooge led the children to the Klondike, a land where he encountered a woman from his past, a woman known as Glittering Goldie.

34. Horse Scents
Oct 29, 1987 · 22m · 6.5

Webby trains a horse for the Kentucky Derby, hoping the prize money will allow its owner to expand their breeding program.

35. Scrooge's Pet
Oct 30, 1987 · 22m · 6.5

A careless moment cost Scrooge dearly; he misplaced the new combination to his vault, a mistake as foolish as leaving a treasure unguarded. It vanished, swallowed by the mundane like a secret whispered to the wind, and found its way into th

36. A Drain on the Economy (1)
Nov 2, 1987 · 22m · 7.3

A contest was declared between Scrooge and Glomgold, the prize being the title of the world’s wealthiest duck and the exclusive right to broker sales for a novel fruit from Macaroon – one that emitted a beam of light. But first, Scrooge fac

37. A Whale of a Bad Time (2)
Nov 3, 1987 · 22m · 7.0

Scrooge, in the act of bestowing his wealth upon Macaroon, found his efforts disrupted by an unforeseen obstacle: a clandestine submarine, operating under the direction of the unscrupulous Glomgold.

38. Aqua Ducks (3)
Nov 4, 1987 · 22m · 7.0

Having cast his considerable wealth into the ocean depths, Scrooge, accompanied by Launchpad, Gyro, and Doofus, descends beneath the waves to retrieve it.

39. Working for Scales (4)
Nov 5, 1987 · 22m · 6.8

With a determined glint in their eyes, Glomgold and the Beagle Boys plotted to thwart Scrooge McDuck’s chances in the upcoming contest as he journeyed towards Macaroon. They were intent on ensuring their own victory over the miserly duck.

40. Merit-Time Adventure
Nov 6, 1987 · 22m · 6.8

Determined to earn a Junior Woodchuck badge in sailing, the Nephews, Webby, and Doofus embark on a nautical challenge. Unbeknownst to them, a monstrous creature stalks the waters, threatening Scrooge McDuck’s valuable shipping fleet.

41. The Golden Fleecing
Nov 16, 1987 · 22m · 7.0

News of Launchpad’s harrowing encounters with Harpies spurred Scrooge to journey to the Black Sea, driven by a desire to find the fabled Golden Fleece.

42. Ducks of the West
Nov 17, 1987 · 22m · 6.8

Scrooge and the boys journeyed to Scrooge’s oil wells, seeking an explanation for their sudden depletion.

43. Time Teasers
Nov 18, 1987 · 22m · 7.3

Professor Gyro has devised a remarkable timepiece, granting its wearer the power of incredible speed. However, the Beagle Boys harbor a nefarious plan: to commandeer this invention and use its capabilities to pilfer Scrooge McDuck’s vast fo

44. Back Out in the Outback
Nov 19, 1987 · 22m · 7.0

A menace was plaguing Scrooge’s flock, a creature that stole their fleece. Driven by this disruption, Scrooge resolved to travel to Australia, seeking the source of the disturbance.

45. Raiders of the Lost Harp
Nov 20, 1987 · 22m · 6.8

A peculiar harp, imbued with the power to reveal truth or falsehood, came into Scrooge’s possession. But the instrument's value was keenly sought by others: Magica de Spell desired it for her own purposes, as did the harp’s watchful guardi

46. The Right Duck
Nov 23, 1987 · 22m · 6.8

Following his dismissal from Scrooge's employ, Launchpad found himself unexpectedly thrust into the realm of space exploration. A series of unforeseen circumstances culminated in a miscalculated trajectory, sending him inadvertently toward

47. Scroogerello
Nov 24, 1987 · 22m · 7.5

Consumed by fever, Scrooge is visited by a prolonged dream, a darkly humorous reimagining of Cinderella, in which he finds himself cast as the protagonist.

48. Double-O-Duck
Nov 25, 1987 · 22m · 7.0

Launchpad assumed the guise of Bruno Von Beak, an operative for the Foreign Organization of World Larceny, and so began his deception.

49. Luck o' the Ducks
Nov 26, 1987 · 22m · 7.2

Having encountered a leprechaun, Scrooge was subsequently guided to Ireland, where he entertained the notion of discovering a considerable hoard of gold.

50. Duckworth's Revolt
Nov 27, 1987 · 22m · 6.8

Following his dismissal by Scrooge, Duckworth and the boys were taken captive by beings of flora, forced into servitude.

51. Magica's Magic Mirror
Nov 30, 1987 · 12m

Employing a pair of enchanted mirrors, Magica schemes to acquire Scrooge’s most prized possession, his Number One Dime. This is the first part of a two-part story, titled "Take Me Out of the Ballgame."

52. Take Me Out of the Ballgame
Nov 30, 1987 · 11m · 6.5

Duckworth guides the Junior Woodchucks as they compete in a baseball game. This is the second part of a two-part episode, featuring Magica's Magic Mirror.

53. Duck to the Future
Dec 1, 1987 · 22m · 7.3

With a flash of arcane energy, Magica transports Scrooge McDuck to a future irrevocably altered. There, she finds him a shadow of his former self, his once-mighty company now firmly under her control, the legendary Number One Dime pilfered

54. Jungle Duck
Dec 2, 1987 · 22m · 7.0

As Mrs. Beakley trailed after Scrooge in his quest for coin, she unexpectedly encountered a man of remarkable strength and wildness. He reminded her of the legendary ape-man, Tarzan, and was once a boy she had nurtured and guided during her

55. Launchpad's First Crash
Dec 3, 1987 · 22m · 6.3

A shared memory drifted between Scrooge and Launchpad, a quiet recollection of their initial encounter. They spoke of the circumstances, the details softened by time, as if revisiting a scene from a long-forgotten story. The conversation un

56. Dime Enough For Luck
Dec 4, 1987 · 22m · 7.5

Under the influence of Magica De Spell's manipulations, Gladstone Gander succumbed to a scheme and stole the coveted Number One Dime. The consequence of his actions was swift and unkind; he found himself afflicted with a persistent streak o

57. Duck in the Iron Mask
Dec 7, 1987 · 22m · 7.7

Scrooge and the boys embarked on a journey to see Count Roy, an acquaintance of long standing. Unbeknownst to Scrooge, however, Roy’s realm was governed with a ruthless hand by Ray, his malevolent twin.

58. The Uncrashable Hindentanic
Dec 8, 1987 · 22m · 7.0

Scrooge engaged Glomgold in a wager, confident he could profit from the spectacle of the Hindentanic, the enormous airship.

59. The Status Seekers
Dec 9, 1987 · 22m · 6.8

Driven by a desire to regain the esteem of Duckburg’s wealthiest citizens, Scrooge McDuck embarks on a quest for a mask he had once carelessly gifted to another.

60. Nothing to Fear
Dec 14, 1987 · 22m · 7.3

A pall of darkness descended upon Scrooge, his nephews, Doofus, and Duckworth, a manifestation of Magica's wicked design. The cloud pulsed with a chilling energy, feeding on their deepest anxieties and bringing their most terrifying imagini

61. Dr. Jekyll & Mr. McDuck
Dec 23, 1987 · 22m · 7.0

A curious draught falls upon Scrooge, twisting his nature into an unrelenting compulsion to bestow wealth upon others. His nephews now face a desperate quest: they must discover an antidote before their uncle's newfound generosity consumes

62. Once Upon a Dime
Dec 24, 1987 · 22m · 7.0

Scrooge recounted the tale of how his most successful venture, the one that truly built his wealth, first took shape.

63. Spies In Their Eyes
Dec 25, 1987 · 22m · 6.8

Under the hypnotic gaze, Donald yielded to the suggestion, relinquishing a specialized remote control. The device was designed for a submarine, a product of the same companies that had once served the navy.

64. All Ducks On Deck
Dec 30, 1987 · 22m · 6.8

Donald spun a tale of heroic deeds for his nephews, and they, eager to emulate him, plotted a course for the Navy, determined to help him live up to the legend. Unbeknownst to them, the Phantom Blot orchestrated a clandestine operation with

65. Ducky Horror Picture Show
Dec 31, 1987 · 22m · 7.0

Ebenezer Scrooge, in a fit of philanthropic impulse, funds the construction of a meeting house. It is subsequently occupied by a collection of creatures drawn from the darkest realms of cinematic fright.

66. Till Nephews Do Us Part
Jan 1, 1988 · 22m · 6.8

A billionaire, known as Millionara Vanderbucks, took an interest in Scrooge, showering him with affection. However, as Scrooge's nephews and Webby soon discovered, her attentions were motivated by nothing more than a desire for his wealth.

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