
Dimension 20 — Neverafter
The Neverafter isn't your childhood fairytale land – it’s a place where happily ever after is just a distant memory. This season plunges you into a fractured realm steeped in shadow and consequence, where beloved stories twisted by darkness linger on. Familiar faces emerge, irrevocably changed by tragedy and burdened with impossible choices. As old wounds resurface and new threats loom, the fragile threads holding this world together threaten to unravel completely. Prepare for a journey far beyond happily ever after, into a realm of lingering curses, desperate struggles, and the unsettling truth behind the tales we thought we knew.

Within the realm of the Neverafter, six heroes burdened by a terrible curse converge upon a path leading to the distant town of Shoeberg.

As they delved deeper into the pages of Mother Goose’s book, the group uncovered a darkness lurking beyond the trees, a truth far more unsettling than any fairytale.

The group fractured into smaller units, each tasked with retrieving the glass shard embedded in the Fairy Godmother's form.

A narrative takes its first breath.

Six newcomers, each bearing an unexpected sense of recognition, find themselves drawn together within the warm, dimly lit confines of a tavern, seeking answers to questions they cannot yet articulate.

They were ensnared in a vast, intricate network, and pursued by a being wholly unforeseen.

The townsfolk of Tuffeton were saved by the heroes, yet a new peril stirred in the shadows.

They stood at the edge of a world unbound by narrative, a place existing outside the confines of their own tales.

As they fled from peril, the heroes were assailed by visions—fragments of narratives that had inexorably drawn them to this very point.

The heroes were ushered into the Baron of Bricks' dwelling, only to find a darkness festering within its walls.

The heroes sought out the Wolf, and there, they laid out their plans for what came next.

The heroes encountered a new princess, and were subsequently tasked with a quest for another.

The fate of Mira hinges on the heroes' ability to prevent the Mer-King from seizing her. They must do everything in their power to thwart his intentions.

The heroes journeyed toward Snowhold, their purpose to bring the princesses together once more.

Having received the princesses’ proposal, the heroes now faced the weighty question of their next course of action.

The heroes now confront a realm populated by diminutive adversaries, some of whom bear unsettlingly familiar features.

The companions found themselves once again among familiar faces, rallying with trusted allies to deliberate on their course with the wise counsel of the Golden Goose.

To preserve what little of their world remains, the heroes face a terrible choice: relinquish the very things they cherish most.

At the Canonade, the heroes gathered, poised for a conflict that would irrevocably shape the narrative of all tales to come.

The tale of the Neverafter reaches its conclusion.


