
Be Cool, Scooby-Doo! — Season 1

Velma has an interview at Kingston University, the nation's most competitive institution. The sole condition? The dean requires her, along with the rest of the Scooby gang, to uncover the reason behind the haunting of Elias Kingston, the un…

A summons arrived for Fred, a call for assistance from Chuck, his friend since boyhood and a man perpetually drawn to the perilous. It set in motion a rescue mission, plunging the group into the shadowed depths of caverns – a subterranean r…

The group boarded the cruise ship, a vessel operated by Fred’s cousin, a prospect that did little to ease Velma’s pronounced aversion to water.

The group made a visit to the set of Scooby's most beloved television program, where he encountered an actress who played a detective role, accompanied by a canine co-star.

Shaggy led the group back to the Minor League stadium where he’d spent his youth, only to discover it was facing imminent closure. A spectral baseball player, it seemed, was the cause – his unsettling presence driving away the few remaining…

Fred and the gang visited the Museum of Mystery History. Their visit took an unexpected turn when the deity Sobek wreaked havoc within the Egyptian exhibit. The tour guide, witnessing the chaos, subtly challenged Fred’s authority, effective…

To unravel the enigma of the Crystal Crawler, a creature of nightmare dwelling in the caves, the Gang must journey into the Crystal Canopy – a bewildering maze of elaborate crystal structures. Adding to the peril, silence is absolute within…

An invitation arrived for the gang: a monster mystery party promising a puzzling case – the supposed haunting of a fabricated ghost. But when a genuine monster materialized, Daphne Blake and Fred Jones found themselves isolated. No one else…

To unravel the enigma of a spectral performer haunting her old theater, the Gang must assume the guise of a rock band. But will they crack the case before Velma is compelled to take the stage and sing?

Jasper, the culinary genius beloved by Shaggy and Scooby, is at long last opening his own restaurant, but a terrifying Yeti stands ready to disrupt the grand debut. The Mystery Inc. gang must unravel the enigma before the first dessert is s…

The group arrived at the sleek, modern offices of the technology firm, summoned to unravel the perplexing case of a rogue automaton. The machine, imbued with a malevolent sentience, had been causing widespread disruption, and it was their t…

Daphne had long harbored a yearning to encounter beings from beyond the stars, but her aspiration twisted into a chilling reality when her companions became entangled in the enigma of a terrifying alien creature. They were drawn into the he…

A familiar tale unfolds when a wealthy benefactor, indebted to Scooby-Doo for a past rescue, bequeaths a portion of his estate to the canine detective. To claim their inheritance, the Mystery Inc. gang must spend a night within the confines…

The group arrived in Rockwellville seeking a festive enigma, but discovered instead a pterodactyl whose presence seemed entirely unrelated to the holiday season. Simultaneously, Daphne, weary of her Christmas birthday being perpetually ecli…

Fred led the group to The Vault, a crumbling penitentiary steeped in legend. It was said to be haunted by the ghost of Stealin' Stan, a prisoner who perished in a desperate attempt to break free.

The crew boarded the Air Gigantica, determined to thwart a gremlin's efforts to sabotage the flight. Simultaneously, with the pilot having deserted his post, Daphne found herself tasked with ensuring a safe landing before disaster struck.

The group arrived at the Sorcerer Snacks factory to find a genuine sorcerer actively driving everyone away. Separately, Fred discovered an extraordinary power within a box of Sorcerer Snacks – a potent ability to command Shaggy and Scooby t…

In the humid heart of Louisiana, a group ventures into the labyrinthine bayous of New Orleans. A creature of myth now claims the murky waters as its own, driving away all who dare approach. Elsewhere, Daphne weaves a tale of shadows and nig…

Their ski trip takes a sharp turn when a snow monster begins to wreak havoc among the resort's visitors. Separately, Daphne plots a retaliatory snowball assault against Fred, seeking to avenge an incident from three years prior when he stru…

Daphne led the others to her family’s ancestral castle, a place steeped in history and guarded by a giant. While the group sought to unravel the castle's secrets, Daphne began to speak in Gaelic, and Fred donned a suit of armor.

The Mystery Inc. gang journeyed to a sprawling farm, where Fred found himself unexpectedly drawn to Beth, the farmer’s daughter. A peculiar scarecrow, seemingly animated, soon appeared, offering Fred an opportunity to showcase his detective…

As the spectral Cliff Bride begins to manifest at the wedding the group is attending, they find themselves in a desperate situation. They must go to extraordinary measures to shield the bride – a woman deeply steeped in superstition – from …

Fred gathers the group for a journey to Mexico, eager to immerse themselves in the vibrant traditions of Día de los Muertos. However, a perplexing mystery soon unfolds, centered on the legend of El Bandito, a historical figure long since de…

When Daphne agrees to watch her friend's son, Wayne, the group finds themselves at an amusement park where a deranged clown stalks the grounds. Daphne strives to ensure Wayne enjoys his day, but the others delve into the park's secrets, att…

Fred decided the best way to sharpen the gang’s deductive abilities was a camping trip deep in the wilderness. An ideal mystery presented itself quickly: it seemed Viking ghosts had driven all the tourists away from the campgrounds. The gan…

Fred found himself unexpectedly on trial, the victim of a ludicrous accusation: that he had disguised himself as a creature of toxic waste. The proceedings descended further into absurdity when he was accused of fabricating every mystery he…


