
Aaahh!!! Real Monsters — Season 2

Ickis was diagnosed with a volatile temperament – prone to sudden outbursts. His companions felt a mixture of pity and apprehension; drawn to him in moments of kindness, yet wary of his unpredictable nature, always fearing an imminent erupt…

Krumm, Ickis, and Oblina are dispatched to a museum on a mission of mild fright. Their attention is drawn to an ancient Egyptian mummy. Ickis, with a spark of ingenuity, devises a startling prank and places Krumm’s eyes within the mummy’s h…

Ickis is photographed by a celebrity reporter, a moment that could have devastating consequences. Should the resulting image appear on the front page, humanity will learn the truth about monsters. Our protagonists must unite and venture int…

During a standard nightmare intended for Simon, the Monster Hunter, Ickis is unexpectedly pulled into the hunter’s mind. Immersed within Simon’s consciousness, Ickis gains the ability to perceive through his eyes and, more remarkably, to di…
Ickis needed to orchestrate a group fright, so he sought assistance from a familiar human. He enlisted Bradley’s help in constructing a scare for his Boy Scout campfire. Bradley arranged the setup so that whenever he recounted a monster in …
Krumm suffers from a particularly troublesome affliction – what we call "the Nolox." Each time it strikes, something dreadful follows. Now, it falls to Oblina and Ickis to discover a remedy for this dreaded condition.
In a forgotten corner of the world, the trio of Ickis, Oblina, and Krumm found themselves the object of bewildered stares and hushed whispers. Their unusual appearances led the townsfolk to a startling conclusion: they were not of this eart…
A spirited argument raged between Ickis and Krumm, each vying for the title of "most fearless" monster. Oblina, weary of their bickering, challenged them with a daring proposition: infiltrate Snorch's chamber while he slept and steal a gold…
The Monsters scavenged in the refuse heap. Then, with a sudden surge of activity, bulldozers arrived, directing the discarded waste onto a massive barge. The vessel set sail, carrying Oblina, Krumm, and Ickis towards the open sea. Initially…
The three companions found themselves confined within a crate, the vessel deposited in the icy expanse of Antarctica – the very location of the world's most renowned explorer’s current undertaking, and the source of a new terror.
Oblina assumes a guise among humans, inhabiting a carefully constructed form. But when the fabricated shell falters, and she mistakenly believes herself to be one of them, Ickis and Krumm find themselves tasked with her recovery.
Above ground, a puppy intervenes, preventing Ickis from being struck by a vehicle. He discreetly guides the puppy back to the academy and seeks the assistance of his companions to conceal its presence from the Gromble.
Oblina, consistently the brightest in her class, faces an unprecedented challenge from a remarkably talented newcomer who arrived from a less privileged background.
Driven by a yearning for prominence, Ickis pilfered a magician’s hat, convinced its enchanted properties would elevate him to the most admired creature in the academy.
With each new scent a human designer unveils, the creatures of nightmare discover it acts as a corrosive vapor against them.
Oblina isn't one for superstition, yet a peculiar pattern emerges whenever she treads on a slug: a string of unfortunate events seems to follow. Recognizing this, Ickis and Krumm present her with a charm, hoping it will break the cycle.
Once the viewfinder ceases to function, Ickis, Oblina, and Krumm offer strikingly divergent accounts of the same unsettling event.
Ickis nibbled on a seed fallen from a tree, and before long discovered a curious transformation beginning within him—he was becoming a tree himself.
The Gromble imparts knowledge of its students' distinguished history.
The celebrated artist unveiled a monumental statue, titled "Fear," though its true form was a clay rendering of a towering Ickis.
An unseen hand guides Ickis, designating him as the one to seek the holy pail – the most revered artifact among monsters.
The city’s “Dump the Dump” initiative, announced by the mayor, throws the Academy into disarray. With the sudden scarcity of refuse receptacles, the monsters find themselves facing a critical shortage of sustenance.
Anxious to avoid the constraints of the viewfinder, Ickis made a clumsy attempt to take it apart. The device, however, proved more resilient than he anticipated, slipping from his grasp and escaping his efforts at disassembly.
Ickis and Oblina found themselves unexpectedly tasked with caring for Krumm, who was unusually large and possessed a voice amplified by a strange, helium-induced resonance. The poor creature was also quite irritable, the result of an unfort…
The Gromble demanded Ickis conjure five frights within a single day. Driven to desperation, Ickis resorted to a dubious solution: he persuaded a charlatan to clone him, creating five duplicates to accomplish the task.
Simon, the monster hunter, pursued the elusive Bigfoot with relentless determination. His quarry, however, proved to be an unexpected acquaintance: a former student of the enigmatic Gromble.


